On the zero sum level, cavern survival (PC vs PC) level, and many others, it would be very useful to be able to treat the enemy PC, say, different from a box with a yeti inside. One of these is clearly not like the other.
It would also be very useful to be able to tell the difference between inanimate objects (door, wall/palisade, box) and damage-dealing enemies.
Currently these things are possible by running a process of elimination (not sand-yak, not munchkin, not scout, not thrower, not shaman, not ogre, not fangrider, [or not archer, not soldier, not artillery, not yeti, etc]) but this is clearly very inelegant.
Is there a simple way that I’m unaware of? Something just not taught by the standard levels?