# Ogres are trying to kill your reindeer!
# Keep your archers back while summoning soldiers to attack.
def pickUpCoin():
# Collect coins.
coin = hero.findNearest(hero.findItems())
hero.move(coin.pos)
pass
def summonTroops():
# Summon soldiers if you have the gold.
if hero.gold > hero.costOf("soldier"):
hero.summon("soldier")
pass
# This function has an argument named soldier.
# Arguments are like variables.
# The value of an argument is determined when the function is called.
def commandSoldier(soldier):
# Soldiers should attack enemies.
enemy = soldier.findNearest(hero.findEnemies())
hero.command(soldier, "attack", enemy)
pass
# Write a commandArcher function to tell your archers what to do!
# It should take one argument that will represent the archer passed to the function when it's called.
# Archers should only attack enemies who are closer than 25 meters, otherwise, stay still.
def commandArcher(friend):
enemy = friend.findNearest(hero.findEnemies())
if enemy and friend.distanceTo(enemy) < 25:
hero.command(friend, "defend", {'x': friend.pos.x, 'y': friend.pos.y})
while True:
pickUpCoin()
summonTroops()
friends = hero.findFriends()
for friend in friends:
if friend.type == "soldier":
# This friend will be assigned to the variable soldier in commandSoldier
commandSoldier(friend)
elif friend.type == "archer":
# Be sure to command your archers.
commandArcher(friend)
pass
There appears to be something wrong with my commandArcher function. Every single time an enemy shows up on screen they immediately move to attack them instead of defending their current position. And I can’t seem to find what I am missing.