# Hushbaum has been ambushed by ogres!
# She is busy healing her soldiers, you should command them to fight!
# The ogres will send more troops if they think they can get to Hushbaum or your archers, so keep them inside the circle!
console.log()
# Soldiers spread out in a circle and defend.
def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex / numSoldiers
defendPos = {"x": 41, "y": 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
hero.command(soldier, "defend", defendPos);
# Find the strongest target (most health)
# This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = hero.findEnemies()
# Figure out which enemy has the most health, and set bestTarget to be that enemy.
for enemy in enemies:
if enemy.health > mostHealth:
mostHealth = enemy.health
bestTarget = enemy
# Only focus archers' fire if there is a big ogre.
if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None
# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
nearest = archer.findNearestEnemy()
if archerTarget:
hero.command(archer, "attack", archerTarget)
elif nearest:
hero.command(archer, "attack", nearest)
archerTarget = None
while True:
# If archerTarget is dead or doesn't exist, find a new one.
if not archerTarget or archerTarget.health <= 0:
# Set archerTarget to be the target that is returned by findStrongestTarget()
archerTarget = findStrongestTarget()
friends = hero.findFriends()
soldiers = hero.findByType("soldier")
# Create a variable containing your archers.
archers = hero.findByType("archers")
for i in range(len(soldiers)):
soldier = soldiers[i]
commandSoldier(soldier, i, len(soldiers));
# use commandArcher() to command your archers
for i in range(len(archers)):
archer = archers[i]
hero.commandArcher(archer, i, len(archers));
Here is my code let me know what I’m doing wrong, I’ve been working on this level for a week. I cant figure out what is wrong with my code, Please help.
I’ve read the rules, Do you know if you can help me @cheddarcheese? The line in my code that is messing me up is 55.
is it this line?
200
Yes, I cant seem why it is not going through. It stops there and does not go with the rest of my code.
Try changing it to
for i in enumerate(archers):
Ok, I will try that.
It did not work, I tried it and it didn’t work. It is also because of a soldier dying. I’m just so confused. @qwerty
Can you send a screenshot of it?
p.s. sorry 4 late reply
I think the for i in range (len(archers) is fine. Maybe like check if there is an archer? (Also can you post a link cause im lazy to go find it and kinda lost in the levels)
you can also do for archer in archers: and then use the var archer
Ok sure I will post a link to it.
Ok thanks for the suggestion.
you can also do instead of defense points do hushBaum = hero.findNearest(hero.findByType("librarian")) hero.command(friend, "defend", hushBaum)
Im pretty sure you need to define hushBaum before. maybe something like
wizard = hero.findNearest(hero.findByType("librarian"))?
But defending the points work best.
1.Also, in your code, you have ; which is in JS.
2.At line 61, commandArcher(archer) is just fine.
3. You can del the line 59
If you have any other problemes in your code pls tell us ![]()
It does not work. Do you have any other suggestions that might help?

