my code:

# Soldiers spread out in a circle and defend.

def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex / numSoldiers
defendPos = {“x”: 41, “y”: 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
hero.command(soldier, “defend”, defendPos);

# This function returns something! When you call the function, you will get some value back.

def findStrongestTarget():
strongest = None
strongestHealth = 0
enemyIndex = 0
enemies = hero.findEnemies()
while enemyIndex < len(enemies):
enemy = enemies[enemyIndex]
if enemy.health > strongestHealth:
strongest = enemy
strongestHealth = enemy.health
enemy.Index += 1
return strongest

# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.

def commandArcher(archer):
nearest = archer.findNearestEnemy()
if archerTarget:
hero.command(archer, “attack”, archerTarget)
elif nearest:
hero.command(archer, “attack”, nearest)

archerTarget = None

while True:
# If archerTarget is defeated or doesn’t exist, find a new one.
if not archerTarget or archerTarget.health <= 0:
# Set archerTarget to be the target that is returned by findStrongestTarget()
archerTarget = findStrongestTarget()

``````friends = hero.findFriends()
soldiers = hero.findByType("soldier")
# Create a variable containing your archers.
archer = hero.findByType("archer")
for i in range(len(soldiers)):
soldier = soldiers[i]
commandSoldier(soldier, i, len(soldiers));
# use commandArcher() to command your archers
for i in range (len(archer)):
archer = archer[i]
commandArcher()``````

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Lydia

1 Like

im trying to post formatted code but the spam thing is blocking me

``````# Hushbaum has been ambushed by ogres!
# She is busy healing her soldiers, you should command them to fight!
# The ogres will send more troops if they think they can get to Hushbaum or your archers, so keep them inside the circle!

# Soldiers spread out in a circle and defend.
def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex / numSoldiers
defendPos = {"x": 41, "y": 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
hero.command(soldier, "defend", defendPos);

# Find the strongest target (most health)
# This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
strongest = None
strongestHealth = 0
enemyIndex = 0
enemies = hero.findEnemies()
while enemyIndex < len(enemies):
enemy = enemies[enemyIndex]
if enemy.health > strongestHealth:
strongest = enemy
strongestHealth = enemy.health
enemy.Index += 1
return strongest

# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
nearest = archer.findNearestEnemy()
if archerTarget:
hero.command(archer, "attack", archerTarget)
elif nearest:
hero.command(archer, "attack", nearest)

archerTarget = None

while True:
# If archerTarget is defeated or doesn't exist, find a new one.
if not archerTarget or archerTarget.health <= 0:
# Set archerTarget to be the target that is returned by findStrongestTarget()
archerTarget = findStrongestTarget()

friends = hero.findFriends()
soldiers = hero.findByType("soldier")
# Create a variable containing your archers.
archer = hero.findByType("archer")
for i in range(len(soldiers)):
soldier = soldiers[i]
commandSoldier(soldier, i, len(soldiers));
# use commandArcher() to command your archers
for i in range (len(archer)):
archer = archer[i]
commandArcher()

``````
1 Like

ok this is my code lol

1 Like

Can you send me a screenshot of the problem?
Lydia

hi on the forum to ask or help you will need to tell us what the problem is and or show a screenshot of the issue so… what seems to be the problem?

it cant define archer.findNearestEnemy() the error says “Try hero.findNearestEnemy()”

Hi, @BigCetaBrain, I am pretty sure this is because you don’t have an argument for commandArcher() when you call it. What you need to do change commandArcher() when you call it to this:

``````commandArcher(archer)
``````

Try this out and see if it fixes the problem. Hope this helps!
Grzmot

3 Likes

@BigCetaBrain Welcome to the Forum!
Try and replace your `findStrongestTarget()` with this:

``````def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = hero.findEnemies()

if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None
``````

Jonathan

1 Like

Try to write something like this:

``````def commandArcher(archer):
nearest = archer.findNearestEnemy()
if archerTarget:
hero.command(archer, "attack", archerTarget)
elif nearest:
nearest = archer.findNearestEnemy()
if nearest:
hero.command(archer, "attack", nearest)
``````

WDYM @PeterPalov?

Jonathan

1 Like

i still did not complete the level

Lydia

``````# Hushbaum has been ambushed by ogres!
# She is busy healing her soldiers, you should command them to fight!
# The ogres will send more troops if they think they can get to Hushbaum or your archers, so keep them inside the circle!

# Soldiers spread out in a circle and defend.
def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex / numSoldiers
defendPos = {"x": 41, "y": 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
hero.command(soldier, "defend", defendPos);

# Find the strongest target (most health)
# This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = hero.findEnemies()

if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None

# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
nearest = archer.findNearestEnemy()
if archerTarget:
hero.command(archer, "attack", archerTarget)
elif nearest:
nearest = archer.findNearestEnemy()
if nearest:
hero.command(archer, "attack", nearest)

archerTarget = None

while True:
# If archerTarget is defeated or doesn't exist, find a new one.
if not archerTarget or archerTarget.health <= 0:
# Set archerTarget to be the target that is returned by findStrongestTarget()
archerTarget = findStrongestTarget()

friends = hero.findFriends()
soldiers = hero.findByType("soldier")
# Create a variable containing your archers.
archer = hero.findByType("archer")
for i in range(len(soldiers)):
soldier = soldiers[i]
commandSoldier(soldier, i, len(soldiers));
# use commandArcher() to command your archers
for i in range (len(archer)):
archer = archer[i]
commandArcher(archer)

``````

@BigCetaBrain This is the issue with your code. You didn’t write the function correctly, it should look like this:

``````def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = hero.findEnemies()
enemyIndex = 0
# Figure out which enemy has the most health, and set bestTarget to be that enemy.
for enemy in enemies:
if enemy.health > mostHealth:
mostHealth = enemy.health
bestTarget = enemy
# Only focus archers' fire if there is a big ogre.
if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None
``````
1 Like

ok here is my new code

``````# Hushbaum has been ambushed by ogres!
# She is busy healing her soldiers, you should command them to fight!
# The ogres will send more troops if they think they can get to Hushbaum or your archers, so keep them inside the circle!

# Soldiers spread out in a circle and defend.
def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex / numSoldiers
defendPos = {"x": 41, "y": 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
hero.command(soldier, "defend", defendPos);

# Find the strongest target (most health)
# This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = hero.findEnemies()
enemyIndex = 0
# Figure out which enemy has the most health, and set bestTarget to be that enemy.
for enemy in enemies:
if enemy.health > mostHealth:
mostHealth = enemy.health
bestTarget = enemy
# Only focus archers' fire if there is a big ogre.
if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None

# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
nearest = archer.findNearestEnemy()
if archerTarget:
hero.command(archer, "attack", archerTarget)
elif nearest:
nearest = archer.findNearestEnemy()
if nearest:
hero.command(archer, "attack", nearest)

archerTarget = None

while True:
# If archerTarget is defeated or doesn't exist, find a new one.
if not archerTarget or archerTarget.health <= 0:
# Set archerTarget to be the target that is returned by findStrongestTarget()
archerTarget = findStrongestTarget()

friends = hero.findFriends()
soldiers = hero.findByType("soldier")
# Create a variable containing your archers.
archer = hero.findByType("archer")
for i in range(len(soldiers)):
soldier = soldiers[i]
commandSoldier(soldier, i, len(soldiers));
# use commandArcher() to command your archers
for i in range (len(archer)):
archer = archer[i]
commandArcher(archer)

``````

In this

Delete this:

Lydia

1 Like

This

should be

``````elif nearest:
hero.command(archer, "attack", nearest)
``````

This:

should be

``````archers = hero.findByType("archer")
``````

This:

should be:

``````for archer in archers:
commandArcher(archer)
``````

Lydia

1 Like

im still stuck on the level