If anyone has done this, @fatdecoy has but he isnt on forums i think
i want to make ritic blink away from the enemy hero but if he runs into a wall, he changes direction
i do use the vectors i used for archers on ace of coders.
Like teleporting ritic?
yea, using blink
Come on, you know, use the code you PMed me
but if i hit a edge/wall it bugs me out, i want it to turn once i am near a wall
Use distanceTo
and hero.findHazards()
but how do i make it turn? using Vector.rotate?
No no, maybe use blink
like once i hit a edge, i want to blink somewhere else… i need to use vectors
Ok, first do you know how do let your paladin stay infront of the hero?
yea, Vector.divide(Vector.add(hero.pos,enemyHero.pos),2)
No, not like that!
command(pala,"move",Vector.divide(Vector.add(hero.pos,enemyHero.pos),2))
Still not, not like that
divide margin can be 2, 2.5,3,3.5,4
Yes, i’m trying right now