As an addition to the previous update, the pet.catch()
ability has been fixed for Java/C++ languages, which use the phrase catch
for exception handling, therefore creating a conflict in the code. The new change will rename the catch
ability to catchProjectile()
to resolve this conflict. Additionally, catch
will no longer appear in the UI(Such as method list, item description, snippets), and will be replaced by catchProjectile
Note: For players that have catch
(old-version) in their previous code, it will not break, and players are able to use catch()
instead of catchProjectile
. However, this update added an alternative option for Java & C++ players to use the ability without breaking the code.
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