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Jenny's method - stacking while true loops: Summit Gate

Reading @jka2706

and following the path given in Restless dead - it's restless

As a tip for any level without a default code:
1. Make a plan and break it into pieces
2.Choose a free hero (for complex ones you have more opportunities for mistakes)
3.Solve the problem step by step

I tried to complete Summit gate without casualties.
I have Twilight glasses so i ran this code:

var es = hero.findEnemies();
for (var i = es.length; --i > -1;){
    var e = es[i]; 
    console.log("e#" + i + " " + e.type + " " + + ": " + + e.pos );
// console output: 
// e#30 door Sanctum Gate: 600{x: 288.00, y: 32.75, z: 4.00} 
// e#29 door Inner Gate: 300{x: 158.00, y: 32.75, z: 4.00} 
// e#28 door Outer Gate: 300{x: 100.00, y: 33.25, z: 4.00}
// e#19 catapult Catapult 1: 140{x: 92.18, y: 6.84, z: 1.00}
// e#0 catapult Catapult: 140{x: 92.10, y: 60.30, z: 1.00}
// + many enemies
  • So my first goal was to:
  • Destroy the catapults
  • Defeat the enemies , but without destroying the door
  • Summon archers
  • Heal the hero
    As a break condition i use the fact there are 3 enemies remaining, The Outer , The Inner and The Sanctum gates

/Click on the gifs to see animation/

This was my first while(true) loop:

  • Destroy Outer Gate

  • Destroy the beam towers

  • Defeat the enemies , but without destroying the door

  • Heal the hero

  • Break condition: 2 gates remaining
    Second loop:

  • Destroy Inner Gate

  • Command the warriors between The Inner and The Sanctum Gate to defeat the nearby enemies

  • All paladins , archers and the hero to gather at some point without attacking the warlocks

  • Break condition: 1 gate and 2 warlocks remaining, all units ready to fight at predefined positions
    Third loop:

  • Defeat all enemies

  • Collect coins

  • Hide archers and paladins

  • Heal hero

  • Break condition: 1 gate remaining
    fourth loop - no animation available , cannot squeeze video to 4MB, only pictures:

Fifth loop : pass the level

I checked the solutions in the Leader Board for 2 days to see how the recent users have completed the level. So my findings are:
From 18 successful submissions:
2 users have solved the level without flags.
2 users have solved the level with flags.
1 level doesn’t work
1 level fails with Infinite Loop Detected
12 users have the same code stolen from internet
No Comment


how do you stop warlocks from spawning?

Nice to be name checked in the title, but I don’t think I should get any credit.

Thanks for the post @xython, it’s a lovely structure, and I always learn stuff from the things that you write.

Interesting stats for how people complete the level. Too many questions, but perhaps your ‘No comment’ is wisest.



what is wrong with my code this is the code:

# Vecht je weg in het Binnenste Heiligdom van het ogre-opperhoofd, en versla haar. 
while True:
    paladins = []
    enemy = hero.findNearestEnemy()
    if hero.canCast("invisibility", hero):
        hero.cast("invisibility", hero)
    friends = hero.findFriends()
    for friend in friends:
        if friend.type == "paladin": 
    for enemy in enemies:
        if enemy.type == "catapult":
            while > 0:
        friends = hero.findFriends()
        for friend in friends:
            e = friend.findNearestEnemy()
            if e:
                hero.command(friend, "attack", e)
    fire = hero.findNearestEnemy()
    if fire:
        while > 0:
        if fire.type == "tower":
        if hero.pos.x > 160:
            hero.moveXY(175, 35)
            hero.moveXY(175, 8)
            hero.moveXY(245, 14)
            hero.moveXY(245, 35 )
            while < hero.maxHealth:
                hero.moveXY(245, 35)
                if > hero.costOf("griffin-rider"):
                paladin = hero.findByType("paladin")
                for paladin in paladins:
                    if paladin:
                        if paladin.canCast("heal",paladin):
                            hero.command(paladin, "cast", "heal", hero)
            if hero.maxHealth <=
                if fire:
                    hero.moveXY(277, 34)
                    hero.moveXY(277, 5)
                    DJ = hero.findNearestEnemy()
                    if DJ:
                        while > 0:
                        hero.moveXY(277, 48)
                        lie = hero.findNearestEnemy()
                        if lie:
                            while > 0:
                        while True:
                            paladins = hero.findByType("paladin")
                            for paladin in paladins:
                                if paladin:
                                    if paladin.canCast("heal", paladin):
                                        hero.command(paladin, "cast", "heal", hero)
                            n00B = hero.findNearestEnemy()
                            if n00B:

can somebody pls say what is wrong

Why did you write Paladin’s heal two times?

is that where it goes wrong?

I don’t know, maybe you know? This is why I asked.

the code problem is at line 11
maybe you know what is wrong there



Maybe because you wrote enemy = hero.findNearestEnemy() instead of enemies = hero.findEnemies() Because you write a for.


i made a screen shot

i will try it

Okay you can write for enemy in hero.findEnemies():

i always die at the beam tower
and did you mean this:

for enemy in hero.findEnemies():
    if enemy.type == "catapult":
        while > 0:
    friends = hero.findFriends()

do i need another hero instead of Tharin

What heroes do you have?

Tharin,Amara,Hushbaum and Ritic

but mostly i use Tharin the other ones (instead of Ritic) use in them for extra levels

you can use any hero as long as you have decent health and a good strategy