It is forked as MolotovMedicCheckOutLevelEditor (Heh, since it’s my first time messing with the level editor) and then I changed the ai for Grul’thock so instead of attacking the one with the most health he attacked the nearest. This was important because if he is attacking the one with the most health, that will become the one nearest to the player because you are healing that soldier and make the original code hard to beat.
So… I changed his AI and then just watched the difference in HP between the default code and code that throws the health to the guy with the lowest HP on your team and then reduced Grul’thock’s HP by 250 so he will win if you don’t keep the guys alive as long as possible.
The match is still very close with the last guy standing normally winning but most ways I thought of to increase that gap involved making the fight longer.
Can someone let me know what they think of the changes I made? Do they fit within how the levels should work? Is the changed version worthy to become the master branch?(If not, then what do I need to do to fix it?)