# Library Tactician Code Bugs

I think I did everything correctly, but for some reason keeps coming up with an error, but the issue is with the code that was already given. Can someone please help?

Code:

``````# Soldiers spread out in a circle and defend.
def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex / numSoldiers
defendPos = {"x": 41, "y": 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
hero.command(soldier, "defend", defendPos);

# Find the strongest target (most health)
# This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = hero.findEnemies()
# Figure out which enemy has the most health, and set bestTarget to be that enemy.
max = 0
for enemy in enemies:
if enemy.health > max:
max = enemy.health

# Only focus archers' fire if there is a big ogre.
if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None

# If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
nearest = archer.findNearestEnemy()
if archerTarget:
hero.command(archer, "attack", archerTarget)
elif nearest:
hero.command(archer, "attack", nearest)

archerTarget = None

while True:
# If archerTarget is defeated or doesn't exist, find a new one.
if not archerTarget or archerTarget.health <= 0:
# Set archerTarget to be the target that is returned by findStrongestTarget()
archerTarget = findStrongestTarget()

friends = hero.findFriends()
soldiers = hero.findByType("soldier")
# Create a variable containing your archers.
archers = hero.findByType("archer")
for i in range(len(archers)):
archer = archers[i]
commandArcher(archer, i, len(archers));
for i in range(len(soldiers)):
soldier = soldiers[i]
commandSoldier(soldier, i, len(soldiers));
# use commandArcher() to command your archers
commandArcher()
``````

Issue:

``````type or paste code here
``````

@Numb_Little_Bug
what line is it on?

also, define `archerTarget` by using function `findStrongestTarget()` in function `commandArcher`.
``````for archer in archers: