my code
/// Hushbaum has been ambushed by ogres!
// She is busy healing her soldiers, you should command them to fight!
// The ogres will send more troops if they think they can get to Hushbaum or your archers, so keep them inside the circle!
// Soldiers spread out in a circle and defend.
function commandSoldier(soldier, soldierIndex, numSoldiers) {
var angle = Math.PI * 2 * soldierIndex / numSoldiers;
var defendPos = {
x: 41,
y: 40
};
defendPos.x += 10 * Math.cos(angle);
defendPos.y += 10 * Math.sin(angle);
hero.command(soldier, "defend", defendPos);
}
// Find the strongest target (most health)
// This function returns something! When you call the function, you will get some value back.
function findStrongestTarget() {
var mostHealth = 0;
var bestTarget = null;
var enemies = hero.findEnemies();
// Figure out which enemy has the most health, and set bestTarget to be that enemy.
for(var i=0; i < enemies.length; i++) {
if (enemies[i].health > mostHealth) {
mostHealth = enemies[i].health;
bestTarget = enemies[i];
}
}
// Only focus archers fire if there is a big ogre.
if (bestTarget && bestTarget.health > 15) {
return bestTarget;
} else {
return null;
}
}
// If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
function commandArcher(archer) {
var friends = hero.findFriends();
for(var i=0; i < friends.length; i++) {
if(friend.type == "archer"){
var archerfindNearestEnemy = friend.distanceTo(enemy) < 15;
}
var nearest = archerfindNearestEnemy;
if(archerTarget) {
hero.command(archer, "attack", archerTarget);
}
else if(nearest) {
hero.command(archer, "attack", nearest);
}
}
}
var archerTarget = null;
while(true) {
// If archerTarget is defeated or doesnt exist, find a new one.
if(!archerTarget || archerTarget.health <= 0) {
// Set archerTarget to be the target that is returned by findStrongestTarget()
archerTarget = findStrongestTarget();
}
var friends = hero.findFriends();
var soldiers = hero.findByType("soldier");
// Create a variable containing your archers.
var archers = hero.findByType("archers");
for(var i=0; i < soldiers.length; i++) {
var soldier = soldiers[i];
commandSoldier(soldier, i, soldiers.length);
}
// use commandArcher() to command your archers
for (var q=0; q < archers.length; q++){
var archer = archers[q];
commandArcher(archer, i, archer.length);
}
}
function commandSoldier(soldier, soldierIndex, numSoldiers) {
var angle = Math.PI * 2 * soldierIndex / numSoldiers;
var defendPos = {
x: 41,
y: 40
};
defendPos.x += 10 * Math.cos(angle);
defendPos.y += 10 * Math.sin(angle);
if(soldier.health > 60) {
hero.command(soldier, "defend", defendPos);
}else {
hero.command(soldier, "defend", {'x': 40, 'y': 42})
}
}