She is busy healing her soldiers, you should command them to fight!
The ogres will send more troops if they think they can get to Hushbaum or your archers, so keep them inside the circle!
Soldiers spread out in a circle and defend.
def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex / numSoldiers
defendPos = {“x”: 41, “y”: 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
hero.command(soldier, “defend”, defendPos);
Find the strongest target (most health)
This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
mostHealth = 0
bestTarget = None
enemies = hero.findEnemies()
# Figure out which enemy has the most health, and set bestTarget to be that enemy.
for enemy in enemies:
if enemy.health > mostHealth:
mostHealth = enemy
bestTarget = enemy
# Only focus archers’ fire if there is a big ogre.
if bestTarget and bestTarget.health > 15:
return bestTarget
else:
return None
If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
nearest = archer.findNearestEnemy()
if archerTarget:
hero.command(archer, "attack", strongestTarget)
elif nearest:
hero.command(archer, "attack", nearest)
archerTarget = None
while True:
# If archerTarget is defeated or doesn’t exist, find a new one.
if not archerTarget or archerTarget.health <= 0:
# Set archerTarget to be the target that is returned by findStrongestTarget()
archerTarget = findStrongestTarget()
friends = hero.findFriends()
soldiers = hero.findByType("soldier")
# Create a variable containing your archers.
archer = hero.findByType("archer")
for i in range(len(soldiers)):
soldier = soldiers[i]
commandSoldier(soldier, i, len(soldiers));
# use commandArcher() to command your archers
commandArcher()