so i have a code, where it makes it so that i find the nearest item and go to the items position, bad part is, i die because i hit my own lava, any way to avoid this?
if you need code, i will PM you, (i dont want my code to be public, its pretty good)
if you want to know what idea my code is based off of, battle me
i just hate how most of my losses are because of luck
def findLava():
lavaMap = hero.getLavaMap()
for lava in lavaMap:
nearestDist=9999
nearestLava=""
if hero.distanceTo(Vector(lava.x,lava.y))<nearestDist:
nearestDist=hero.distanceTo(Vector(lava.x,lava.y))
nearestLava=lava
return Vector(nearestLava.x,nearestLava.y)
this is the function i use to find the nearest lava, yet i dont jump when i code to
…you put the nearestDist and nearestLava in the for loop so they keep getting reset -_-
Oh, also, I just realized something that I should’ve a while ago, the lava map is just 1s and 0s
This topic was automatically closed 12 hours after the last reply. New replies are no longer allowed.