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Max Maxer: Decoys?


I got this from a different thread, Mad Maxer (Clojure): Ran out of time?

In Mad Maxer, all the ogre munchkins/scouts seem to have been mysteriously transformed into decoys. Is there a reason for such strange behavior?


Mad Maxer was too hard when the munchkins were killing you, so we switched them to decoys instead.


Really? I didn’t find it that difficult, but that must have been just me.