I see you fixed the move() boots!
They make a HUGE difference. I was able to beat Backwoods Brawl 8 and Sarven Brawl 5.
For those of you who haven’t gotten a chance to play with them yet, Compound Boots and up have a non-blocking move command that works now.
I now have so many enemies on screen for these maps that self.findNearest(self.findEnemies()) prevents my code from finishing, as it thinks its in an infinite loop.
Maybe some kind of caster that can do a slow or snare, that would make it pretty hard. You’d have to identify and take them out before you got swarmed.
Dang Nick level 6! IO can’t beat level 4… I make to 50 seconds then get wrecked.
My strat is placing caltrops when they are fay away then just ramming through with emperor gloves, power up, and attacking,
@Steven_Kang2003 The behavior (amount of gems earned) is correct, this is an user interface issue that doesn’t communicate clearly. See the previous threads and the bug report.
Well, not really. The prizes gets higher for each round, but it is much less than the accumulated total amount you’ve earned.
For example, here is a bogus repeatable level’s reward chart—the gem rewards do not correspond to any existing level, this just demonstrates the relation between a given round’s rewards and the displayed amount in the victory screen:
i realize this is an old topic…i have just returned for more and more gems
so…my code,i came back and updated it for my higher level character, knight, and i dont know if i can post it, cuz i dont know if it is just an issue with me, but when i try to run it, it is now giving me an error stating “cannot read property ‘start’ of undefined”
if you need to see the code, idk, i guess i could find a way to send it, i still am decently new to posting stuff here
def commandGriffins():
for grffin-rider in hero.findByType("griffin-rider"):
hero.command(griffin-rider, "defend", self)
found the issue, but that brings yet another issue
that code was causing the issue, and now im, questioning, how do i command a griffin rider to defend itself
I guess you could have the rider defend an x,y position and that would be the same as defending itself. Why not just command it to attack instead of defend? Isn’t that kind of the same thing as defending itself?