@Chaboi_3000 is this allowed
hello guys this is where you can say stuff that is off topics and about your every day lives! So have fun with this new off topic stuff! :
I think this might be ok, but I seem to remember Chaboi suggesting discord for off topic things (after nick said something about it),
Maybe put off topic stuff there:
Codecombat discord!
Danny
but some people cannot get discord so i have this topic for them to chat about nothing
Zax
import pygame
BLACK = (0, 0, 0)
class Paddle(pygame.sprite.Sprite):
# This class represents a paddle. It derives from the "Sprite" class in Pygame.
def __init__(self, color, width, height):
# Call the parent class (Sprite) constructor
super().__init__()
# Pass in the color of the paddle, and its x and y position, width and height.
# Set the background color and set it to be transparent
self.image = pygame.Surface([width, height])
self.image.fill(BLACK)
self.image.set_colorkey(BLACK)
# Draw the paddle (a rectangle!)
pygame.draw.rect(self.image, color, [0, 0, width, height])
# Fetch the rectangle object that has the dimensions of the image.
self.rect = self.image.get_rect()
def moveUp(self, pixels):
self.rect.y -= pixels
# Check that you are not going too far (off the screen)
if self.rect.y < 0:
self.rect.y = 0
def moveDown(self, pixels):
self.rect.y += pixels
# Check that you are not going too far (off the screen)
if self.rect.y > 400:
self.rect.y = 400
# Import the pygame library and initialise the game engine
import pygame
from paddle import Paddle
from ball import Ball
pygame.init()
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
# Open a new window
size = (700, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Pong")
paddleA = Paddle(WHITE, 10, 100)
paddleA.rect.x = 20
paddleA.rect.y = 200
paddleB = Paddle(WHITE, 10, 100)
paddleB.rect.x = 670
paddleB.rect.y = 200
ball = Ball(WHITE, 10, 10)
ball.rect.x = 345
ball.rect.y = 195
# This will be a list that will contain all the sprites we intend to use in our game.
all_sprites_list = pygame.sprite.Group()
# Add the paddles to the list of sprites
all_sprites_list.add(paddleA)
all_sprites_list.add(paddleB)
all_sprites_list.add(ball)
# The loop will carry on until the user exit the game (e.g. clicks the close button).
carryOn = True
# The clock will be used to control how fast the screen updates
clock = pygame.time.Clock()
# Initialize player scores
scoreA = 0
scoreB = 0
# -------- Main Program Loop -----------
while carryOn:
# --- Main event loop
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
carryOn = False # Flag that we are done so we exit this loop
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_x: # Pressing the x Key will quit the game
carryOn = False
# Moving the paddles when the user uses the arrow keys (player A) or "W/S" keys (player B)
keys = pygame.key.get_pressed()
if keys[pygame.K_w]:
paddleA.moveUp(5)
if keys[pygame.K_s]:
paddleA.moveDown(5)
if keys[pygame.K_UP]:
paddleB.moveUp(5)
if keys[pygame.K_DOWN]:
paddleB.moveDown(5)
# --- Game logic should go here
all_sprites_list.update()
# Check if the ball is bouncing against any of the 4 walls:
if ball.rect.x >= 690:
scoreA += 1
ball.velocity[0] = -ball.velocity[0]
if ball.rect.x <= 0:
scoreB += 1
ball.velocity[0] = -ball.velocity[0]
if ball.rect.y > 490:
ball.velocity[1] = -ball.velocity[1]
if ball.rect.y < 0:
ball.velocity[1] = -ball.velocity[1]
# Detect collisions between the ball and the paddles
if pygame.sprite.collide_mask(ball, paddleA) or pygame.sprite.collide_mask(ball, paddleB):
ball.bounce()
# --- Drawing code should go here
# First, clear the screen to black.
screen.fill(BLACK)
# Draw the net
pygame.draw.line(screen, WHITE, [349, 0], [349, 500], 5)
# Now let's draw all the sprites in one go. (For now we only have 2 sprites!)
all_sprites_list.draw(screen)
# Display scores:
font = pygame.font.Font(None, 74)
text = font.render(str(scoreA), 1, WHITE)
screen.blit(text, (250, 10))
text = font.render(str(scoreB), 1, WHITE)
screen.blit(text, (420, 10))
# --- Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# --- Limit to 60 frames per second
clock.tick(60)
# Once we have exited the main program loop we can stop the game engine:
pygame.quit()
import pygame
from random import randint
BLACK = (0, 0, 0)
class Ball(pygame.sprite.Sprite):
# This class represents a ball. It derives from the "Sprite" class in Pygame.
def __init__(self, color, width, height):
# Call the parent class (Sprite) constructor
super().__init__()
# Pass in the color of the ball, its width and height.
# Set the background color and set it to be transparent
self.image = pygame.Surface([width, height])
self.image.fill(BLACK)
self.image.set_colorkey(BLACK)
# Draw the ball (a rectangle!)
pygame.draw.rect(self.image, color, [0, 0, width, height])
self.velocity = [randint(4, 8), randint(-8, 8)]
# Fetch the rectangle object that has the dimensions of the image.
self.rect = self.image.get_rect()
def update(self):
self.rect.x += self.velocity[0]
self.rect.y += self.velocity[1]
def bounce(self):
self.velocity[0] = -self.velocity[0]
self.velocity[1] = randint(-8, 8)
@Deadpool198 try out this python pong game
Yes, I am one of those people who cannot get discord. I appreciate the sentiment @ZAX155, but I don’t think this is completely necessary.
@TheBredMeister
sure it is and if it isn’t please tell me why?
Zax
I specifically created the Discord for the sake of moving all off-topic threads there. Until I create an off-topic category, please refrain from posting any off-topic content unless in the Discord.
Any further off-topic discussions can now be moved here #off-topic.