This may be a bug, or it could simply be a balancing issue, or maybe the game is supposed to be this way. I noticed this when fighting a sorcerer character in the multiplayer battle zones…
This happens when your character dies and the sorcerer casts ‘raise dead’. Often your character is selected to become a zombie which (in the treasure collection levels anyway) effectively ends the battle. While this is a great strategy I feel this makes combat against sorcerers incredibly unbalanced. I strongly feel that a sorcerer’s opponent should not be included in the ‘raise dead’ targets…