No, you need to check if there is a enemy.
oh wait… i did if enemy.pos, not if enemy.
still not working...
# Arguments are like variables.
# The value of an argument is determined when the function is called.
def commandSoldier(soldier):
# Soldiers should attack enemies.
enemy = soldier.findNearestEnemy
if enemy:
hero.command(soldier, "attack", enemy)
pass
# Write a commandArcher function to tell your archers what to do!
# It should take one argument that will represent the archer passed to the function when it's called.
# Archers should only attack enemies who are closer than 25 meters, otherwise, stay still.
def commandArcher(archer):
enemy = archer.findNearestEnemy()
if enemy:
if enemy.pos.x < 25:
hero.command(archer, "attack", enemy)
hero.setFlowerColor("purple")
hero.toggleFlowers(True)
while True:
pickUpCoin()
summonTroops()
friends = hero.findFriends()
for friend in friends:
if friend.type == "soldier":
# This friend will be assigned to the variable soldier in commandSoldier
commandSoldier(friend)
elif friend.type == "archer":
# Be sure to command your archers.
commandArcher(friend)
pass
i used something like if enemy (find the distance from the archer to enemy):
so i merged it together
@CocoCharlie the issue with your code is this:
You do not actually have a pickUpCoin()
or a
summonTroops()
function in your most recent code. If you have it above that, then this is not the issue. Hope this helps!
-Grzmot
sry i must not have gotten all of it copied. the issue right now is in commanding my soldiers. It doesn’t like the enemy variable.
# Ogres are trying to take out your reindeer!
# Keep your archers back while summoning soldiers to attack.
def pickUpCoin():
# Collect coins.
item = hero.findNearestItem()
if item:
hero.moveXY(item.pos.x, item.pos.y)
pass
def summonTroops():
# Summon soldiers if you have the gold.
if hero.gold > hero.costOf("soldier"):
hero.summon("soldier")
pass
# This function has an argument named soldier.
# Arguments are like variables.
# The value of an argument is determined when the function is called.
def commandSoldier(soldier):
# Soldiers should attack enemies.
enemy = soldier.findNearestEnemy
if enemy:
hero.command(soldier, "attack", enemy)
pass
# Write a commandArcher function to tell your archers what to do!
# It should take one argument that will represent the archer passed to the function when it's called.
# Archers should only attack enemies who are closer than 25 meters, otherwise, stay still.
def commandArcher(archer):
enemy = archer.findNearestEnemy()
if enemy:
if enemy.pos.x < 25:
hero.command(archer, "attack", enemy)
hero.setFlowerColor("purple")
hero.toggleFlowers(True)
while True:
pickUpCoin()
summonTroops()
friends = hero.findFriends()
for friend in friends:
if friend.type == "soldier":
# This friend will be assigned to the variable soldier in commandSoldier
commandSoldier(friend)
elif friend.type == "archer":
# Be sure to command your archers.
commandArcher(friend)
pass
No, it doesn’t like soldier in this:
maybe in your colect coin function do move(item.pos)
Colecting coins has nothing to do with the problem, @Eric_Tang. It’s commanding the soldiers.
I know, but moveXY() canceles all code until the move is done.
add ()
in the () replace friend with soldier
Ok, now it’s functioning. now i have to figure out how to keep the archers is place.
It’s this part that’s not right…
For me I did
if archer.pos < 25:
#do the code
else:
#command your archers to move to archer.pos
Well, it worked finally. Thanks guys!
This topic was automatically closed 12 hours after the last reply. New replies are no longer allowed.