I noticed while learning to create levels that “non-tile” floors like “Cupboards of Kgard background” when placed in a new level the original size and visual dimensions are off.
It starts as width: 20m height: 17m and a visual size that is larger than 80x64
In the actual level the background floor gets set at: 80m x 64m with a scaling factor 0.565 instead of 1.
Shouldn’t the floor Thangs have their “in use” sizes set as the defaults so that things in the game are allowed to be linear? This “Thang” could not be properly used unless it was edited after placement. And it took me a while to understand what was going on.