Looking into creating Thangs I was wondering if there was any rule about reusing content. For instance in the Kithgard level there are backdrops that have a few interesting features on them, can we photoshop off a feature and turn it into a Thang to reuse on other levels.
In particular I was thinking of using a skull light from “Dungeons of Kgard Background”
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Are there any limitations on what can be reused?
What format is the standard Thang graphic saved as? PNG, JPG, SVG?
Also can anyone point me in a good direction about adding animations to Thangs.
I have an idea to add lava monsters, lava shamans and other different thangs for the lava world. Also on an alien spaceship you could have aliens, and also add other alien creatures. For a storm world, we could have monsters that strike lightning on you and you could create a character like Zeus. I’m getting the world ideas from this post.
Unfortunately, the Thang Editor is very complex and hard to use, and we haven’t had time yet to make documentation for it, improve the UX, or add a permission system. So for right now, we don’t open it up to create new Thangs for Artisans.
That said, since you asked what format the art is in, for raster assets (some static backgrounds), you can upload a .png. Most of our art is in vector format as exported directly from Adobe Flash (which is now Animate, but we use the HTML5 CreateJS export format of the older Flash authoring tool now). So if you had access to the Adobe Flash/Animate authoring tools and were proficient in animating using them, we could talk about how you could contribute new animated Thangs to the game.
@nick if I provided a list of images and posted them to the forum in .PNG format taken out of the backgrounds, would they be considered for uploading as assets for creating new Thangs?
Are they static doodads (like decorations, terrain, and other non-moving objects)? If they fit the art style, it might work. For animated sprites, they definitely need to be made in Adobe Flash/Animate and delivered as .flas so we can export in our format.
Of the assets in the background of Cupboards of Kithgard, the ones I see being most useful are:
NS Keg
EW Keg
Dining Table (without plates)
Plates
Dining Bench
Single Candle
Triple Candle
Cauldron
Arch + pillars near NS kegs (separated for layering)
The rest are too skewed to be reusable outside of their spots in the level. (E.g. look at the crates around the covered statues, they wouldn’t fit on the right side of the map)
I moved content around a little on the spread sheet to allow names to be added to the right of the current columns and one can place an X to vote etc. I added Serg’s comments.
Kithgard dungeon backgrounds are all up there now. I am going to start on the Kelvintaph Glacier ones next, as there is a need for more “cool” levels.
Sorry, I just realized that these posts also seem to be emailed to the email on file. I created a new thread for the completed Thangs from “Cupboards of Kgard”. Once a thread is started should we always stick to replying to it to ensure that the correct parties are listening?
Well, it’s .js files exported from the older Adobe Flash content authoring tool for HTML5 Canvas, but unless you do it just right, it probably won’t work. Plus, we don’t currently let you add new Thangs without admin permissions. What kind of things did you want to upload?