# Ogres are trying to take out your reindeer!
# Keep your archers back while summoning soldiers to attack.
def pickUpCoin():
# Collect coins.
coin = hero.findNearestItem
if coin:
hero.moveXY(coin.pos.x, coin.pos.y)
pass
def summonTroops():
# Summon soldiers if you have the gold.
if hero.gold >= hero.costOf("soldier"):
hero.summon("soldier")
pass
# This function has an argument named soldier.
# Arguments are like variables.
# The value of an argument is determined when the function is called.
def commandSoldier(soldier):
# Soldiers should attack enemies.
enemy = friend.findNearestEnemy()
if enemy:
hero.command(friend, "attack", enemy)
pass
# Write a commandArcher function to tell your archers what to do!
# It should take one argument that will represent the archer passed to the function when it's called.
# Archers should only attack enemies who are closer than 25 meters, otherwise, stay still.
def commandArcher(archer):
enemy = friend.findNearestEnemy()
if enemy > 25:
hero.command(friend, "attack", enemy)
while True:
pickUpCoin()
summonTroops()
friends = hero.findFriends()
for friend in friends:
if friend.type == "soldier":
# This friend will be assigned to the variable soldier in commandSoldier
commandSoldier(friend)
elif friend.type == "archer":
# Be sure to command your archers.
commandArcher(friend)
pass
# Ogres are trying to take out your reindeer!
# Keep your archers back while summoning soldiers to attack.
def pickUpCoin():
# Collect coins.
if coin:
coin = hero.findItems()
hero.moveXY(coin.pos.x, coin.pos.y)
pass
def summonTroops():
# Summon soldiers if you have the gold.
if hero.gold < hero.costOf("soldier"):
hero.summon("soldier")
pass
# This function has an argument named soldier.
# Arguments are like variables.
# The value of an argument is determined when the function is called.
def commandSoldier(soldier):
# Soldiers should attack enemies.
enemy = soldier.findNearestEnemy
if enemy:
hero.command(soldier, "attack", target)
pass
# Write a commandArcher function to tell your archers what to do!
# It should take one argument that will represent the archer passed to the function when it's called.
# Archers should only attack enemies who are closer than 25 meters, otherwise, stay still.
def commandarcher(archer):
enemy = archer.findNearest(archer.findenemies)
if enemy and archer.distanceto(enemy) < 25:
hero.command(archer, "attack", enemy)
else:
hero.command(archer, "move", archer.pos)
while True:
pickUpCoin()
summonTroops()
friends = hero.findFriends()
for friend in friends:
if friend.type == "soldier":
# This friend will be assigned to the variable soldier in commandSoldier
commandSoldier(friend)
elif friend.type == "archer":
# Be sure to command your archers.
commandArcher(friends)
pass
and welcome @InnerdWhap to the forum! my issue is that on the bottom line it says command archer is not defined.
# Ogres are trying to take out your reindeer!
# Keep your archers back while summoning soldiers to attack.
def pickUpCoin():
# Collect coins.
if coin:
coin = hero.findItems()
hero.moveXY(coin.pos.x, coin.pos.y)
pass
def summonTroops():
# Summon soldiers if you have the gold.
if hero.gold < hero.costOf("soldier"):
hero.summon("soldier")
pass
# This function has an argument named soldier.
# Arguments are like variables.
# The value of an argument is determined when the function is called.
def commandSoldier(soldier):
# Soldiers should attack enemies.
enemy = soldier.findNearestEnemy
if enemy:
hero.command(soldier, "attack", target)
pass
# Write a commandArcher function to tell your archers what to do!
# It should take one argument that will represent the archer passed to the function when it's called.
# Archers should only attack enemies who are closer than 25 meters, otherwise, stay still.
def commandarcher(archer):
enemy = archer.findNearestEnemy(archer.findEnemies())
if enemy and archer.distanceto(enemy) < 25:
hero.command(archer, "attack", enemy)
else:
hero.command(archer, "move", archer.pos)
while True:
pickUpCoin()
summonTroops()
friends = hero.findFriends()
for friend in friends:
if friend.type == "soldier":
# This friend will be assigned to the variable soldier in commandSoldier
commandSoldier(friend)
elif friend.type == "archer":
# Be sure to command your archers.
commandarcher(friends)
pass
You need a () at the end of this. Also, try defining soldier as hero.findNearest(hero.findFriends()) You don’t have it properly defined as a commandable unit, so maybe this will help.