For some reason, the archers are not doing what they’re supposed to be doing.
Here is my code.
# Ogres are trying to take out your reindeer!
# Keep your archers back while summoning soldiers to attack.
def pickUpCoin():
# Collect coins.
items = hero.findItems()
nearestCoin = hero.findNearest(items)
if nearestCoin:
hero.move(nearestCoin.pos)
def summonTroops():
# Summon soldiers if you have the gold.
if hero.gold > hero.costOf("soldier"):
hero.summon("soldier")
if hero.gold > hero.costOf("archer"):
hero.summon("archer")
# This function has an argument named soldier.
# Arguments are like variables.
# The value of an argument is determined when the function is called.
def commandSoldier(soldier):
# Soldiers should attack enemies.
for soldier in hero.findFriends():
enemy = soldier.findNearestEnemy()
if enemy:
hero.command(soldier, "attack", enemy)
# Write a commandArcher function to tell your archers what to do!
# It should take one argument that will represent the archer passed to the function when it's called.
# Archers should only attack enemies who are closer than 25 meters, otherwise, stay still.
def commandArcher(archer):
for archer in hero.findFriends():
enemy = archer.findNearestEnemy()
if enemy:
distance = archer.distanceTo(enemy)
if distance < 25:
hero.command(archer, "attack", enemy)
else:
hero.command(archer, "move", archer.pos)
while True:
pickUpCoin()
summonTroops()
friends = hero.findFriends()
for friend in friends:
if friend.type == "soldier":
# This friend will be assigned to the variable soldier in commandSoldier
commandSoldier(friend)
elif friend.type == "archer":
# Be sure to command your archers.
commandArcher(friend)