Hi, I was working on make advances, but whichever paladin got hit by the first fireball stopped before it was done moving to the finish, which ended up killing an archer. How do I make this stop?
# Advance through the forgotten tomb.
# Be wary, traps lay in wait to ruin your day!
# The Paladins volunteer to lead the way.
# Command them to shield against incoming projectiles.
while True:
friends = hero.findFriends()
# findEnemyMissiles finds all dangerous projectiles.
projectiles = hero.findEnemyMissiles()
for friend in friends:
if friend.type is "paladin":
# Find the projectile nearest to the friend:
projectiles = hero.findEnemyMissiles()
# If the projectile exists
# AND is closer than 10 meters to the paladin:
for projectile in projectiles:
if friend.distanceTo(projectile) <= 10:
# Command the friend to "shield":
hero.command(friend, "shield")
# ELSE, when there is no potential danger:
else:
# Advance the paladin:
hero.command(friend, "move",{'x' : friend.pos.x + 1, 'y' : friend.pos.y})
pass
else:
# If not a paladin, just advance:
hero.command(friend, "move",{'x' : friend.pos.x + 1, 'y' : friend.pos.y})
pass
# Advance the hero in the x direction:
hero.move({'x':hero.pos.x + 1, 'y':hero.pos.y})
What can I do to stop this?