The Adventurers Guild - New campaign or game feature

Footsteps in a Maze

Idea for the `basic-syntax` level

You collect all the treasure and exit.

First Draft of documentation for level

 

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@Serg I found the snap setting. I apologize if I wasn’t clearer. I was looking for the array of movement

I was looking for the System movement configuration:

to alight the hero with the movement stones when the hero walks.

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Adding on to this, what if some of the levels had an “extended” version to them? Many of those will include levels that cover primary concepts such as strings, loops, and arrays. This would especially be important in the classroom versions as extensions are always recommended for any CS class – If the class’s pace varies, then it’s always good to have extensions ready. Level names will have the format: LEVEL-NAME Extended. (eg. Agrippa Defense Extended). This shouldn’t be time-consuming as we can fork the level and add more to it. @nick what do you think?

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