At the moment I feel like I’m ok at the game but I know that as soon as I battle anyone with any experience I’ll lose in 5 seconds lol
Primary Towers:
Dart: 4xx can pop leads, xx5 can pop leads and x5x ability can pop leads
Boomer: xx2 can pop leads
Bomb: Can pop leads by default
Tack: 3xx can pop leads and x5x ability can pop leads
Ice: 2xx can pop leads
Glue: All attacks can hit lead but needs 2xx or above to pop
Military:
Sniper: 1xx can pop leads and allows x2x crosspath to pop leads as well, xx4 can pop leads but shrapnal cannot, and x4x can pop leads and shrapnel cannot unless crosspathed with 1xx
Sub: x2x can pop leads
Boat: x2x can pop leads and 5xx can pop leads
Ace: x1x and xx4 can pop leads (5xx meybe?)
Heli: 3xx, x5x (with ability), and xx3 can pop leads
Mortar: Can pop leads by default
Dartling: 3xx and x3x can pop lead
Magic:
Wizard: x1x, 4xx, and xx4 can pop lead
Super: 2xx, x4x, and xx4 can pop lead
Ninja: xx3 can pop leads
Alch: Can pop leads by default
Druid: 1xx can pop leads and x3x vine can pop leads
Support:
VIllage: x3x can grant lead detection and 5xx can pop lead
Farm: It’s a farm
Spac: 2xx can pop leads
Engi: x3x, 4xx and xx4 can pop leads
Prolly lots of mistakes here too; take it with a grain of salt
There’s a ton of info on BTD6 and not so much on Battles 2. Yes the towers are different in each it’s really annoying but makes sense.
Bomb cannot pop black bloons without 3xx, x5x and xx5 can also pop black bloons.
x5x dart cannot pop purples, wizard cannot pop purples without xx4
1xx super cannot pop purple bloons but x5x, 4xx and 2x4 can pop purples
5xx Engi cannot pop purples and 4xx sentry bomb turrets cannot pop black and sentry ice cannot pop white bloons.
Ice 4xx can pop any type and can hit Moab class bloons, xx4 can sometimes pop whites
I’ll do heroes too later
Use this website. It gets updated frequently to make sure everything right. Plus it’s in line with btd battles 2 balancing not btd 6
Nice! Does it have any info on lead popping abilities for the towers though? I can’t find anything on that; although there is info on camos
It depends on the map. You never really want a one strategy fits all kind of thing cuz that’s not how the game works.
Here’s a quick list of most of the hall of masters map with the strategy I use on them:
Cobra command: tack farm wiz Quincy
Off-tide: tack farm mortar Quincy
Oasis: Ninja alch heli ocean obyn
Sands of time: ninja alch heli ocean obyn
Salmon ladder: boat alch spac science gwen
Bot factory: boat mortar ace Jericho
Pirate cove: tack mortar farm Quincy
Banana depot: tack farm mortar Jericho
Ports: ace alch sub obyn
Inflection: Dartling alch boat Jericho
Building site: tack farm wiz Quincy
Star: tack glue village science Gwen
Garden: dart farm sniper sentai Churchill
Precious space: Druid sub farm obyn
Castle ruins: Dartling alch farm Jericho
Basalt columns: Dartling alch boat Jericho
Glade: dart farm alch quincy
Dino graveyard: ace farm Engi Sentai chruchill
Koru: tack farm wiz Quincy
If you look at an upgrade it should say “gains camo detection” in the stats
Woops I meant leads but accidentally wrote camo
yes, when you look at an upgrade it normally tells you the damage type that the upgrade has. For example, 1xx super monkey has the energy damage type. Meaning that it can’t pop purples or leads.
Is there a list of the different damage types? I don’t know some like “shatter”
Nvm the wiki has it
Attack Interactions | Bloons Wiki | Fandom).
anyone on? I wanna play private, pm me if you’re on pls .-.
I’ll be able to play later (3 hours?)
Nice to see more people playing
does clan decoration have a perspose or is it just cosmetic?
I think so? Idk what it would be used for anyways
k thx for telling me. somtimes stuff like that will give small stat boosts
There definitely aren’t any stat boosts to towers or anything; I was thinking maybe it would increase your clan’s ranking somehow? Idk how the ranking system works.
It’s cosmetic
any tips i keep losing
Here try watching this video. Ecoing is one of the most important things to know, because at the end of the day one of the main goals of the game is to make more money than your opponent.
Also, if you don’t rush your opponent too much, then try to get more aggressive, but not too aggressive because aggression cost money. If you’re too aggressive and lose too much money you won’t be able to defend and eco so you will lose later on.
Typically eco strategies (strategies that don’t use farm as their main income source) are less aggressive than players with farm in their loadout because eco players can’t afford to give up potential eco gains for rushing, since eco is their main source of income. Farm players on the other hand mainly get their income from their farms instead of eco as their main source of income. So they can afford to give up eco sends for rushing more often. Also, they have selling power with their farms, so they can sell their farms to rush. Granted, they’re giving up their main source of income but they still have some eco on the side they can use to bounce back.
Last tip, defense is still key, but you want to try and spend as little money as possible defending so you can focus more on money making. The only life that truly matters is the last one so losing lives isn’t a big deal unless you’re going past round 40 (which most games don’t). So try to spend as little on defense as possible. Don’t spend money on upgrades unless your opponent forces them out of you. This is very important, especially in the early game since that’s when you’re getting your income game started. Later in the game it doesn’t matter as much since you already have been getting a lot of money. Generally, if you’re entering late game (round 28+) you want to prepare your defense for BADs.