It’s now 16 meters in any direction
Ohhhh. I thought you meant the amount of troops active at a time. My bad.
huh with your knowledge, you seem like you play
Its been a while but I used to be obbsesed with it.
Anybody know how this “score” is calculated for the CodePoints Leaderboard?
because I haven’t completed any “new” levels recently, although I have advanced a few times in brawls; Is it possible to get more codepoints than that or is it only really possible for new users?
idk but you might want to do this on a different topic
Most annoying thing in arena.
- When your game dosent rank so you have no idea if your code is good
- When one guy ranks his code a gainst you and you loose 10 times in a row
@iggymaster99 huh so asking those questions and making this topic made a difference eh?
but um my dumb brain still hasnt figured out how to make your spirits specifically flare the enemy towers
LOL @NalfarCryptor I almost bust a gut laughing. I can help you with the spirit code if you want me to.
Dont feel bad. In Lava Lake/Magma mountain I didnt use a single if/else just hero.move(down)
and hero.move(up)
over and over and over again copy and pasted like 300 times. I accually made it to the code line limit belive it or not.
welp hospital bills on me
Yup. That would be $4539 please.
ok here * pays money *, 2 days later, lets go check my bank account. Bank currency -$4539
(lets get on topic)
Things that drive you nuts in Snowhold the most.
- Getting 50 wins in a row then going straight down getting 10 losses
- Submiting your code with a glitch in it
- Forgeting your old code after you find out your new code is horrible
I email myself my code before submiting but mistakes still happen a bunch.
ok if your here lets help my code
ok might be embarrasing but heres my spirit command function (js btw)
function spiritAct(data) {
const spirit = data.spirit;
const place = data.place;
while (true) {
let enemy = spirit.findNearestEnemy();
spirit.moveToward(75, 15)
if (enemy && enemy.type == "tower" && spirit.isReady("flare")){
spirit.special("flare", enemy)
}
if (enemy && spirit.isReady("haste")){
spirit.special("haste", spirit)
}
}
}
bc i didnt know where to find the tower so i move my spirit
i could only get one good flare