New here and loving it!!
Fresh code with no user alterations
Line 95 of code boosts “Knight” attackDamage to 100 for powerPlayerUp.
Line 102 (according to comments) removes the power boost, and returns player to “normal state”
Knight’s default attackDamage parameter is 4.32, not 1
Is this a typo in the supplied code? Or, is this functioning like the player.scale modification (where 1 represents 100%, 2 represents 200%, etc)?
Is the attackDamage in the game a 100x boost when the powerPlayerUp is added (so Knight’s force would be 432)? Or a boo boo?
It seems super knit-picky, and I apologize - it really is that I want to learn the behavior for modifying the default spawn parameters accurately!
Thanks for any info (picture is attached to clarify my confusing explination!)