I need help figuring out why the game won’t register when I defeat or collect something, here is my formatted code:
// Create your own game!
// Spawn a player with spawnPlayerXY()
var player = game.spawnPlayerXY("knight", 40, 8);
player.maxSpeed = 20;
player.attackDamage = 90;
// Add at least one goal!
game.addCollectGoal();
var goal = game.addManualGoal("Defeat 15 Munchkins!");
game.addSurviveGoal();
// Spawn objects into the game with spawnXY()
//forests
game.spawnXY("forest", 40, 48);
game.spawnXY("forest", 40, 32);
game.spawnXY("forest", 40, 18);
game.spawnXY("forest", 58, 32);
game.spawnXY("forest", 22, 32);
game.spawnXY("forest", 18, 32);
game.spawnXY("forest", 64, 32);
game.spawnXY("forest", 72, 60);
game.spawnXY("forest", 64, 60);
game.spawnXY("forest", 72, 52);
game.spawnXY("forest", 64, 52);
game.spawnXY("forest", 58, 60);
game.spawnXY("forest", 58, 52);
game.spawnXY("forest", 72, 8);
game.spawnXY("forest", 72, 16);
game.spawnXY("forest", 64, 8);
game.spawnXY("forest", 64, 16);
game.spawnXY("forest", 58, 8);
game.spawnXY("forest", 58, 16);
game.spawnXY("forest", 8, 8);
game.spawnXY("forest", 16, 8);
game.spawnXY("forest", 22, 8);
game.spawnXY("forest", 22, 16);
game.spawnXY("forest", 8, 16);
game.spawnXY("forest", 16, 16);
game.spawnXY("forest", 8, 60);
game.spawnXY("forest", 8, 52);
game.spawnXY("forest", 16, 52);
game.spawnXY("forest", 16, 60);
game.spawnXY("forest", 22, 52);
game.spawnXY("forest", 22, 60);
// enemies
var generator1 = game.spawnXY("generator", 40, 60);
generator1.maxHealth = 500;
generator1.spawnType = "munchkin";
var generator2 = game.spawnXY("generator", 70, 42);
generator2.maxHealth = 500;
generator2.spawnType = "munchkin";
game.spawnXY("munchkin", 8, 42);
game.spawnXY("munchkin", 10, 42);
game.spawnXY("munchkin", 12, 42);
game.spawnXY("munchkin", 14, 42);
//gems&chest
game.spawnXY("chest", 8, 32);
game.spawnXY("gem", 8, 40);
game.spawnXY("gem", 8, 24);
game.spawnXY("gem", 72, 40);
game.spawnXY("gem", 72, 24);
game.spawnXY("gem", 16, 40);
game.spawnXY("gem", 30, 32);
game.spawnXY("gem", 16, 24);
game.spawnXY("gem", 24, 24);
game.spawnXY("gem", 24, 40);
game.spawnXY("gem", 64, 40);
game.spawnXY("gem", 64, 24);
game.spawnXY("gem", 56, 40);
game.spawnXY("gem", 56, 24);
game.spawnXY("gem", 50, 32);
game.spawnXY("gem", 40, 40);
game.spawnXY("gem", 40, 24);
game.spawnXY("gem", 30, 24);
game.spawnXY("gem", 50, 24);
game.spawnXY("gem", 50, 40);
game.spawnXY("gem", 30, 40);
game.spawnXY("gem", 30, 16);
game.spawnXY("gem", 50, 16);
game.spawnXY("gem", 30, 50);
game.spawnXY("gem", 50, 50);
//health potion
game.spawnXY("potion-medium", 72, 32);
//ui tracker
ui.track(game, "time");
ui.track(game, "defeated");
ui.track(game, "collected");
//function
function checkGoal() {
if (game.defeated > 14) {
game.setGoalState(goal, true);
}
}
while (true) {
checkGoal();
}