Lol same. Ik this ain on topic but rq how u been
Welcome back @Bryukh ! I started coco last summer, so you wont remember me.
I’m the same lol. I haven’t seen you but you seem like a cool dude.
Chaboi_3000 is one of the moderators for CodeCombat.
Welcome back @Bryukh so glad to see you!
@Memedealer2111 You can “limit” player view by pressing this button in the scripts area.
Then shift-drag to select the area the player can see(Shown in transparent box)
Check out the preview of what it’ll be like:
You can check the scripts section of The Final Kithmaze for a good reference.
Man Chaboi knows everything man lol no cap you the best bro
Thanks! Yes, this is right. It’s possible even change the camera view dynamically however on the first frame only. Honestly, I’m not sure what exactly the topic author meants – visual range for the hero or player view (camera)
Haha yes. I’m assuming he meant the dynamic camera “following” from “a small, moveable portion.” I think he meant how some levels have a small camera boundary so the map seems to be “moving”. Either ways, I think this is resolved now Thank you @Bryukh, and welcome back