[Adventurer] Brown Noise

Okay, so I let the rat only make its noise when sitting on the mark. Now the second noise distracts both skeletons, but still one turns around to kill me.

Also, why is one skeleton not distracted by the noise when the rat sits three meters over there?

I’m doing that, give or take a couple inches (see posted screenshot). It’s not working.

Standard way, no bonus:
12
34
u

Non standard way:
Thanks to @SuperSmacker I slayed all skeletons. He’s an incredible helper!

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u didn’t need to kill all of the skeletons (unless you are a savage who likes murdering random undead people)

you only needed to kill one.

Maybe your hero is tooo slow, maybe something else. I need more information to understand what’s wrong with your code. Could you say your nickname in the game and I will check it?

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It’s the same as here on the forum.

Oh, I see the problem.You are using the minimum possible hero speed. So when you are trying to pass two skeletons the second time try to add a point and move along right walls (closer to skeletons). If you are trying to move right to the exit you don’t have enough speed to sneak because the hero move by straight line. Be sneaky, move along walls, be ninja :slight_smile: Or use a faster hero (or a Speed Ring at least)

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Thanks for looking into it!

You mean the slowest available hero? Or is it possible to make a hero faster?

It works with Hattori, without making any changes to the rest of the code.

Last question, which I already asked, but was ignored:

e.g. 72, 28 instead of 64, 28. Why does it have to sit on the spot marked with X?

This, and the thing with hero’s speed: I feel this should really either
a) not make a difference for the outcome of the level or
b) be mentioned at least in the hints section, or in the comments.
This kind of obstacles is simply not instructional: I fail to see how it helps me learn to code, plus it’s annoying.

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Makes sense. Thank you for your feedback. I will think how I can improve this level.

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Interesting level. Still working through it. Seems to still be challenging with Amara. ponders

Btw, on the gif that you posted, the rat says “coockies”, but I think you want it to say “cookies”, with no C before the K.:slight_smile:

Came back to this thread because someone liked my last question, and noticed there was actually still no answer.
Giving it a last try:

It doesn’t have to be exactly on the x, just a little closer to the second skeleton e.g. 70, 28. works just fine.

…but 72, 28 doesn’t. My question is, why does the distance make a difference?

It makes a difference because the mouses squeak has a range. I’m not sure exactly what it is but you can’t hear it from wherever. Just like in real life, or with the other abilities in the game like warcry.
I don’t really see your problem here, can’t you just make the mouse move a little closer?

I already solved the problem: mouse needs to sit on the spot marked X (while slightly more distant will also work, but not too distant).
But wouldn’t it be awesome to know the exact range of that squeak (how did you find out about it, btw)? Wouldn’t it be great if that information was present in the level description in the first place, instead having to play frustrating guessing games? Yet another unnecessary secret obstacle.

I would say it’s a lot easier to just put the mouse on the x both times, as, I think, you are expected to do. There’s no guessing involved, it was (to me at least) quite obvious that you had to put the rat on the x. Now I see you don’t have to, but it makes things simpler. After your comment I experimented to see how far away the rat could go before it didn’t work.
I think you’re right that it might be a good idea to add some documentation about this, but I wouldn’t call it a problem.

ÂĄHola! Tengo el siguiente cĂłdigo que cumple los dos primeros objetivos. pero no puedo matar a un esqueleto. ÂżMe ayudan por favor? Soy guerrero.

You have to walk down to where the skeleton is.