The level Them Bones is ready for playtesting!
This level takes place in the Game Dev 1 campaign. It introduces new game objects: Monster Generators, Skeletons, and Lightstones.
The level Them Bones is ready for playtesting!
This level takes place in the Game Dev 1 campaign. It introduces new game objects: Monster Generators, Skeletons, and Lightstones.
I completed the level without issue. Sometimes, I tried to attack the skeletons when I had the lightstone and the skeletons ended up killing me first. Maybe you should increase the damage dealt from 60 to 300 so you can one shot the skeletons for a little extra fun.
Yeah I agree with @_TD_RodYT. I think overall though it was overall pretty good!
Another simple and fun adventurer level as usual
Of course! Every time
Very fun.
I had to make it more interesting though:
player = game.spawnHeroXY("champion", 15, 35)
player.attackDamage = 100
player.maxSpeed = 14
game.addSurviveGoal()
game.addDefeatGoal()
# Spawn a "generator"
A=game.spawnXY('generator', 16, 50)
B=game.spawnXY('generator', 16, 15)
C=game.spawnXY('generator', 64, 50)
D=game.spawnXY('generator', 64, 15)
E=game.spawnXY('generator', 46, 30)
A.spawnType='goliath'
B.spawnType='archer'
# Spawn a "lightstone"
game.spawnXY('lightstone', 16, 50)
game.spawnXY('lightstone', 16, 15)
game.spawnXY('lightstone', 64, 50)
game.spawnXY('lightstone', 64, 15)
game.spawnXY('lightstone', 46, 30)
game.spawnXY('lightstone', 20, 30)
# Now beat your game!
Nice! [quote=“_TD_RodYT, post:2, topic:11405”]
Maybe you should increase the damage dealt from 60 to 300 so you can one shot the skeletons for a little extra fun.
[/quote]
This is Game Dev, where you can change your own damage if you want to smash the skeletons . Is there anything that would help encourage you to do that, or make it more obvious that you can do it?
I noticed that the skeleton’s health was 300 and sometimes before I obtain the lightstone, the skeletons end up killing me. I decide to finish of one so it would give me enough time to grab the stone. So that’s why I set my attack to 300.
How’s this for “more interesting”?
player.attackDamage = 9999999999
player.maxHealth = 9999999999
player.maxSpeed = 9999999999
Also I noticed that at this speed when I click on a skeleton to attack it, I glitch back and forth around the skeleton, and one second later when I stop glitching, the skeleton falls dead, sort of like this. (It’s a glitch, but it’s a fun glitch. I’m hoping it stays )
NOTE: Artist’s conception. Yes, I could do a better art job if I had the time. (Final exam season is the worst.)