Beta Test Sunfire Blitz

The last five wins and two losses are to this person if that is what you are asking.

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If the two times you mentioned are not at the top, then you will win no matter how you look at it.

They are right below one loss. That is weird. I have been working on a system to launch the traps but I cast too far behind them or too far away for some reason, so for now I just do it when I get somewhat close to my opponent.

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Thanks! I will try to figure it out. If you ever need help, feel free to ask.

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I might need a little help.

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hi @Venneth would it be possible if in hero properties, you could include isStunned? (returns if it is stunned or not. if it is, it returns how long until the stun wears off)

Check your hero.speed… when i get shot with a water gun I tend to slow down before ultimately crashing nose-first into a wall. The same might be happening to you, only in the game.

no i want to use it for offensive reasons <3

So… why not check opponent’s speed using same property?

oh fair point lol (me dumb)

Well if it makes you feel any better my turtle is too dumb to even smart enough to figure out how to use the water gun (seriously – battle me, my guy is a total love bug and won’t fire his weapon).

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Lots of matchmaking for me goes to “loss” even though when I spectate/battle them, I win :frowning:

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I know the feeling. That is how all of mine are.

bruh i lose against u even though it says I win :sob:
(also I’m not telling anyone my name hehe)

I guarantee that I beat you no matter what. Also, I can tell you why that is…
It is because I have not ranked my most recent code, so you don’t battle the one that beat you.

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ill dm you my name if u want to test it (id say my code is the most advanced rn)

??? What. Let me go check that…

matchmaking is a bit bugged as wins count as losses sometimes

uhhh.
yes…

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i beat everyone but the matchmaking screws me over

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