Lava Lake Clash Bugs and Feedback

The new arena “Lava Lake Clash” is in action, so please report any bugs that you find or if you have some feedback here. If you want to ask for advice on how to code something, then please use another topic. Offtopic will be deleted.

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it apeers that @Bryukh forgot to make this topic so i made it for him

Thanks! Haven’t checked the calendar :slight_smile: The arena was published automatically.

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can you help me with somthing i made a topic for it here

feed back:
improov simple CPU so it does’nt kill its self

documentation lava dmg/sec is wrong

image
lava texture is broken

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What’s exactly is broken here in your opinion?

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Yep, it’s 5 and 20 per second.

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Mmmmm, maybe. Simple CPU is just checking your code is working mostly.

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well i kniw but it runs into the wall so i was just thinking to make it not die in 10 secondes

btw i was wondering what is the distance / flight time ratio for the fire ball
by fire ball i mean the throw[ ] ability not the fire() ability

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@Bryukh is this correct?

another question what are the center x and y coordinates

All the holes in between, I don’t know if thats intentional but it looks kind of weird.

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for some reason, when fighting against @SharkyCombat0 (SharkyCombat is his coco id) i slow down as if im in sticky stick glue

can you add a hero.findNearest command?

I dont know why too :smiley:

Maybe some bug? (20 chars)

Within the Methods Section, there are some descriptions that could use some improvement. Inconsistent usage of Avatar vs. Your Avatar and some general misstatements such as using lefts instead of leaves (which might confuse some people to think directional)

These two seemed the most in need of revisions:

Hero.fire()
Current Wording:

The special ability. The avatar shoots a fireball in the moving direction that lefts a wide lava trail behind it.

Suggested Revision:
Special ability. Your avatar shoots a fireball in the direction you are facing which leaves a temporary lava trail behind it three times wider than the snail’s normal lava trail.

Hero.throw()
Current Wording:

The special ability. The avatar throws a fireball at the point {x,y} that lefts a wide lava trail when fall down.

Suggested Revision:
Special ability. Your avatar throws a fireball at position {x,y} creating a temporary rectangular lava area where it lands.

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