Dueling grounds battle me and strats

Plus I literally can’t since parental controls prevent it

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Yeah, i cast invisibility first, link?
@MarmiteOnToast

CodeCombat - Coding games to learn Python and JavaScript | CodeCombat
Yeah Ik my code is terrible but that’s not relevant

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I will check (20chars)

so what


@MarmiteOnToast
im not cheating

As you say shrugs. I’d ping the mods and ask them but really I don’t like arguing, especially since there’s not really anything to gain by cheating, so I’m out.

@nick and @Chaboi_3000 is i cheating in dueling grounds?
Just prove that im not cheating

I literally saw that you had invisibility for the whole battle, so either there was a glitch or you’re cheating

Link???
20chars

Marmite i saw you’re replying what do you wanna say?

Nah it’s fine. I was just replying in the wrong place.

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moon, give me the link if you have time

Two ways to show smth, I think:

  1. spectator mode with player 1 and player 2 battle;
  2. youTube.
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Hi alex, do you have bug playing with me?

Don’t have the link sry, to many simulations above

it’s a glitch

hey guys! just wanna let u know, i found some intresting paladin defence code from my 2019 dueling grounds code!

enemyHero=enemyHero (pretend its the enemy hero)
combinedX=enemyHero.pos.x+hero.pos.x
combinedY=hero.pos.y+enemyHero.pos.y
whereToGo=Vector(combinedX/2,combinedY/2)
hero.command(palaFriend,"move",whereToGo)
if palaFriend.health<200:
    hero.command(palaFriend,"shield"

it makes your paladins go between the hero and enemy hero, successfully defending yourself from projectiles like scattershot from gift of the trees.

Hmm, not the most efficient code, but it works

Ye, I gathered

Mmm, its fine

toward = Vector.add(hero.pos, Vector.limit(Vector.subtract(eh.pos, hero.pos), 4.5))
            if paladin.distanceTo(toward) > 3:
                hero.command(paladin, "move", toward)
            else:
                hero.command(paladin, "shield")