Gold Rush -- no code window


#1

I was hepling someone in a different thread, to check and see what the level was I just went straight to it (…/play/level/gold-rush)

and it loads up fine, played the little explano blurb dialog boxes, paly button works, etc but there was no code window…???..

So, I emptied the cache and even rebooted (after just empting didn’t work)…

Still no coding windows. (Doesn’t matter if I go straight there or via “Multiplayer page” as humans/ogres)

this is my javascript console log:

ModuleLoader.coffee:84 views/HomeView
ModuleLoader.coffee:85 loaded 1 files, 67 KB
ModuleLoader.coffee:84 templates/play/ladder_home
views/ladder/MainLadderView
ModuleLoader.coffee:85 loaded 2 files, 14 KB
ModuleLoader.coffee:84 lib
templates/play/ladder/ladder
templates/play/ladder/ladder-tab-view
templates/play/ladder/my_matches_tab
templates/play/ladder/play_modal
templates/play/ladder/simulate_tab
vendor/aether-clojure
vendor/aether-coffeescript
vendor/aether-io
vendor/aether-javascript
vendor/aether-lua
vendor/aether-python
vendor/coffeescript
vendor/d3
vendor/difflib
vendor/diffview
vendor/three
vendor/treema
views/account/AccountSettingsView
views/common/SearchView
views/editor
views/ladder/LadderPlayModal
views/ladder/LadderTabView
views/ladder/LadderView
views/ladder/MyMatchesTabView
views/ladder/SimulateTabView
views/ladder/tournament_results
views/ladder/utils
views/modal/ModelModal
views/modal/RevertModal
views/play
ModuleLoader.coffee:85 loaded 31 files, 1536 KB
CocoModel.coffee:90 Populated defaults for Level Gold Rush in 48ms
d3.js:594 Error: Invalid value for <g> attribute transform="translate(NaN, -2658.948598130841)"
 Consider using 'dppx' units, as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: (-webkit-min-device-pixel-ratio: 1.5), (min-resolution: 144dpi)
http://codecombat.com/db/level/gold-rush-tutorial/exists Failed to load resource: the server responded with a status of 404 (Not Found)
ThangType.coffee:215 Built sheet:  Wizard                  101ms  Sync   (Portrait)
ThangType.coffee:215 Built sheet:  Wizard                   76ms  Sync   (Portrait)
ThangType.coffee:215 Built sheet:  Wizard                   61ms  Sync   (Portrait)
CocoModel.coffee:90 Populated defaults for Level Gold Rush in 31ms
Level.coffee:187 Level Thang Coin Generator 9000 does not have dependent Component Targets from Builds
LevelLoader.coffee:401 World has been initialized from level loader.
Level.coffee:187 Level Thang Coin Generator 9000 does not have dependent Component Targets from Builds
God.coffee:70 Manannan Mac Lir: Let there be light upon Gold Rush! (preload: false)
Angel.coffee:47 |Manannan Mac Lir's Ray| Worker initialized after 3290ms
Angel.coffee:47 |Manannan Mac Lir's Cheryl| Worker initialized after 3549ms
Angel.coffee:47 |Manannan Mac Lir's Ray| Generated random seed 1237103733 of type playerSession from sessionIDs 54ef8657b4740779058422c2 submissionCount 0
app.js:283 Built sheet:  Wizard Purple           417ms  Async  (Portrait)
v3:1 Mixed Content: The page at 'https://checkout.stripe.com/v3' was loaded over HTTPS, but requested an insecure image 'http://codecombat.com/images/pages/base/logo_square_250.png'. This content should also be served over HTTPS.
app.js:283 Built sheet:  Knight                  557ms  Async  (Portrait)
(program):6 |Manannan Mac Lir's Ray|   Loaded 151 of 600 (+1049ms)
(program):6 |Manannan Mac Lir's Ray|   Loaded 293 of 600 (+1055ms)
(program):6 |Manannan Mac Lir's Ray|   Loaded 403 of 600 (+1069ms)
(program):6 |Manannan Mac Lir's Ray|   Loaded 496 of 600 (+1058ms)
(program):6 |Manannan Mac Lir's Ray|   Loaded 594 of 600 (+1089ms)
(program):154 SuperModel for Level loaded in 9208 ms
(program):6 |Manannan Mac Lir's Ray| And it was so: (9.273ms per frame, 600 frames)
Simulation   : 5564ms 
Serialization: 163ms
Delivery     : 82ms
(program):726 Level unveiled after 10.50s
(program):645 Cannot show action build for Wizard Purple because it DNE

#2

You have to click on your hero, since it’s an old-style level where there’s not necessarily a single hero unit you want to code.


#3

AH!! Cool! Thanks!

(must have 20 characters, ok is this better?) :wink: