Hey, I just can’t figure this level out. help please!!!
# Use manual goals to specify which ogres to defeat.
def createGenerator(spawnType, x, y, spawnAI):
generator = game.spawnXY("generator", x, y)
generator.spawnType = spawnType
generator.spawnAI = spawnAI
# Scouts are aggressive and munchkins are just walking.
createGenerator("scout", 12, 12, "AttacksNearest")
createGenerator("scout", 68, 56, "AttacksNearest")
createGenerator("munchkin", 12, 56, "Scampers")
createGenerator("munchkin", 68, 12, "Scampers")
player = game.spawnPlayerXY("duelist", 40, 34)
player.maxHealth = 100000
player.attackDamage = 10000
player.maxSpeed = 50
# These are our goals. Notice we save them in variables!
spawnMunchkinsGoal = game.addManualGoal("Let 6 munchkins spawn.")
dontTouchGoal = game.addManualGoal("Don't attack munchkins.")
defeatScoutsGoal = game.addManualGoal("Defeat 6 scouts.")
# game properties used to count new and defeated ogres.
game.spawnedMunchkins = 0
game.defeatedScouts = 0
ui.track(game, "spawnedMunchkins")
ui.track(game, "defeatedScouts")
def onSpawn(event):
game.spawnedMunchkins += 1
def onDefeat(event):
unit = event.target
if unit.type == "scout":
game.defeatedScouts += 1
if unit.type == "munchkin":
# dontTouchGoal is failed if a munchkin is defeated.
game.setGoalState(dontTouchGoal, False)
player.say("Oops.")
def checkGoals():
# If game.defeatedScouts is greater than 5:
# Set defeatScoutsGoal state as successful..
# If game.spawnedMunchkins is greater than 5:
# Set spawnMunchkinsGoal state as successful..
# If both other goals are completed.
if spawnMunchkinsGoal.success:
if defeatScoutsGoal.success:
# Set dontTouchGoal state as successful..
game.setGoalState(dontTouchGoal, True)
game.setActionFor("munchkin", "spawn", onSpawn)
game.setActionFor("munchkin", "defeat", onDefeat)
game.setActionFor("scout", "defeat", onDefeat)
while True:
checkGoals()