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hero.findItems() locking up code?


This happens even with the default code, when it is included. Is this a normal thing? It seems to happen on all levels, but it’s pretty inconsistent. Sometimes it even randomly happens and fixes itself in the same levels with the same code.


That looks like a bug. Contact @nick as he probably knows how to fix it.


What do you see when it locks up the code? An error message, the front-end totally freezes, the tab crashes, the level just never finishes loading…?