hero.findItems() locking up code?

This happens even with the default code, when it is included. Is this a normal thing? It seems to happen on all levels, but it’s pretty inconsistent. Sometimes it even randomly happens and fixes itself in the same levels with the same code.

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That looks like a bug. Contact @nick as he probably knows how to fix it.

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What do you see when it locks up the code? An error message, the front-end totally freezes, the tab crashes, the level just never finishes loading…?

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