Nah, she’ll only cost 21000 gems. 200% isn’t much compared to how much Nalfar can gain from sacrifice()
can he get 300% or higher?
Idea for Ezeroth’s Timepiece:
Time Control (cooldown 20 sec): Everyone else than the hero stops and only the hero can do anything for 5 seconds. (Like a time stop) Then everybody that lived when this ability was used and still lives (exept the hero) gets confused and their attacks deal 75% damage less than they normaly do and can not use any special abilities for 3 seconds. Abilities’ cooldown still can be reset during the time stop.
I hope you like it!
Andrei
That sounds a bit too strong – On the balancing side, I just checked the CoCo item spreadsheet and it turns out they want getTimeLeft()
added to the timepiece, which basically tells you how many seconds are left in a game, which in a sense cannot be calculated by any other method. Since it’s only 1300 gems I think we’re fine without an ability for Ezeroth’s Timepiece.
Don’t let your hopes down though – Rings are available for ability suggestions still
Maybe that can be a ring ability for a ring that costs a lot?
Andrei
like 50000 or something
That would be almost impossible to buy. But something like 5000 gems?
That is not imposible if you have subscriber.
That ability is strong enough to be classified as one of the top-tier hero abilities, which is a great balancing issue if that was on a ring.
Generally we want to keep non-hero abilities useful, but not powerful.
Since Ursana is a Master Wizard, maybe she can have that ability.
Andrei
Maybe, but I’d want abilities that require arguments rather than a simple isReady/canCast spam.
Maybe you can put an argument in that ability: Stopping time. The less is the stopping time, the more damage is penalised from the enemies and the confusion will slightly be longer. And your hero can have -25% speed during the time stop so you jave to think really carefully how much do you want for the time stop to last (between 1-3 seconds).
Andrei
I think time-stop will just make it really unbalanced considering enemies are frozen for 3 seconds + confused for even longer. Stun is unusually powerful, and stunning(Basically) the whole entire map is just crazy strong. I think we can go a different approach for Usara for now.
Maybe add more weapons/items when you get higher levels.
Would you like to provide some examples?
More swords because (as I know of) there are only rings and pets when you get to higher levels.
Would you like to propose a specific sword? (Abilities, stats, etc.)
Oh and maybe add a stronger munchkin because, every time a muchkin comes he does like two damage and it takes forever to actually kill me.
That’s all I really got to say.
The sniper for the rangers is also too overpowered I think, maybe make it 100 damage.