Hey everyone,
Thanks to @Alexbrand, @dedreous, and @jka2706, phase 1 of ability balancing has been completed and we’re proud to showcase some of her abilities!
Slam():
AoE bash. Deals the same amount as your shield bash()
ability. Useful for clearing swarms.
Reflect()
Reflects enemy projectiles, and use that projectile as your own weapon. Very useful against rangers.
ShieldBubble()
Extends your shield to nearby allies. So a shield with a 90% damage reduction also gives the same damage reduction to nearby allies.
ForcePush()
Pushes opponents/missiles away from you. Great combo with troops.
There are still incomplete areas with abilities, so abilities will go through some more change. But for now, here’s how it’s going!
Happy coding,
@Chaboi_3000