Related to the post of @jinjian “How do I start from the level I’ve played?” I got an idea. The idea’s posted in the comments and the 2 issue’s posted should be implemented for sure. On top of that I think we also miss something else important.
- The second chapter may be a little more advanced and is all about classes
- and so on…
This way we clearly have a nice flow and it should also allow people to skip a chapter if he already knows the subjects handled in that chapter (This becomes especially important if you would start having different stories for different languages, but is also already important right now.)
Note: It might be good that in order to let the user skip a level, that he needs to prove himself of knowing that knowledge by beating the boss level, which requires the user of knowing all previously handled subjects and knowledge of that story (language).
All of this can be visualized in a pretty way and is something for the artists to think about. A lot, and really a lot of games have this kind of visualization of chapters and levels. A famous example is probably Mario. Inspiration:
I think this idea is great because:
- It creates a nice flow of levels and the user’s learning process.
- It derides the knowledge in chapters so that related subjects can be nicely bundled to get some structure.
- It gamifies the learning process and make it really feel like a game.
On top of this:
- You could then also have more then one possible “walking” route in the chapters, if you have more then enough levels for this.
- Maybe you can even find a procedural/modular way to do this, so that when all these new extra fun levels get created and approved that you can fit them in nicely without having to redesign a complete world map.
Let me know what you think about it.