def summonSoldier():
if hero.gold > hero.costOf(“soldier”):
hero.summon(“soldier”)
Soldiers spread out in a circle and defend.
def commandSoldier(soldier, soldierIndex, numSoldiers):
angle = Math.PI * 2 * soldierIndex / numSoldiers
defendPos = {“x”: 41, “y”: 40}
defendPos.x += 10 * Math.cos(angle)
defendPos.y += 10 * Math.sin(angle)
if (soldier.health > 60):
hero.command(soldier, “defend”, defendPos)
else:
hero.command(soldier, “defend”, {‘x’: 42, ‘y’: 40})
Find the strongest target (most health)
This function returns something! When you call the function, you will get some value back.
def findStrongestTarget():
strongest = None
strongestHealth = 0
enemyIndex = 0
enemies = hero.findEnemies()
while enemyIndex < len(enemies):
enemy = enemies[enemyIndex]
if enemy.health > strongestHealth:
strongest = enemy
strongestHealth = enemy.health
enemy.Index += 1
return strongest
If the strongestTarget has more than 15 health, attack that target. Otherwise, attack the nearest target.
def commandArcher(archer):
nearest = archer.findNearestEnemy()
if archerTarget:
hero.command(archer, “attack”, archerTarget)
elif nearest:
hero.command(archer, “attack”, nearest)
archerTarget = None
while True:
# If archerTarget is defeated or doesn’t exist, find a new one.
if not archerTarget or archerTarget.health <= 0:
# Set archerTarget to be the target that is returned by findStrongestTarget()
archerTarget = findStrongestTarget()
friends = hero.findFriends()
soldiers = hero.findByType(“soldier”)
# Create a variable containing your archers.
archers = hero.findByType(“archer”)
for i, soldier in enumerate(soldiers):
commandSoldier(soldier, i, len(soldiers));
summonSoldier()
# use commandArcher() to command your archers
for i, archer in enumerate(archers):
commandArcher(archer);
Help me