New scores should affect only new lava titles
This snail dashes and jumps
Then this snail starts to move backwards and it dies
Is it a bug? Thanks
(Link to the match)
(The bug starts at the 20th second of the match)
Of course you die if move along the lava. If you want to move back – its your choice
If you are making your snail move negative spaces in a direction, then the snail may move backwards if it does does not have a target.
Here it showed that I lost:
Then it showed that I won when I spectated the match:
This also happened in other matches even when I viewed them using the battle option.
I think the reason can be with problems with API on the blue side. Working on that
I’ve added argument checking so steps must be a positive number
Should be fixed, also fixed lavaAtXY
whats happening to this snail? it is moving up and down continuously.
(Match Link) (The thing happens at the 24th second)
It was allowed to use non-integer number of steps and we rounded it down so 0.1
argument allowed you to avoid movement and wait. That was a bug. Fixed now.
The jump does not seem to be stopping me from taking lava damage
Here is what my snail’s health was when I started the jump:
This is what my health was after I moved some distance along the trajectory of the jump:
As you can see, my health decreased when I went over the lava even when I was jumping. I do not think this happened before, so I think some newer modification to the arena caused this. I started the jump when my snail was in lava, maybe that had something to do with the bug.
It has been happening to me too. I start my jump out of the lava and when I go over it I still get damaged.
you should. unless there something else in play
I can’t load it up anymore because it is an infinite loop. Is that even possible on this yet?
directon propertie to the hero like if the kero is going left direction is left and so on a so forth
Yes, sorry, was a bug. Should be fixed now. Thank you!
Hmmm, I guess some items were collected after “final time”. Need to make it better.
Sorry, I didn’t get your message. Is it a question or suggestion?
Ok, so how about the idea to make jump “time” based instead of “distance” based? So it send you to the distance based on your current speed? So maybe if you use it after “dash” immediately you jump much further. WDYT?