Could you please boost Nalfar’s damage multiplier to 84.8% please? That way, the vine staff will do exactly 60.00448 damage, which is also half the max health of those ogres with 120 max health.
Or 84.7936687399% so that it’s exactly 60 damage?
Sorry for pinging you @Chaboi_3000 if you’re busy.
Unfortunately, the requested changes will not happen. 71% → 84.8% is a drastic change which severely affects game balance. The point of Nalfar is to get stronger over time using his sacrifice ability to gain tons of Health and DPS.
Sorry for reviving this topic. But maybe nerf the dmg multiplier to 63%?
Why? (20 chars is also curious)