Official Flower Grove Topic

05
:lion: :lion: :lion:

3 Likes

And Finally,

30 I think this might be my favourite one. It looks like a firecracker or something like that.
:lion: :lion: :lion:

5 Likes

it looks like the terria blade from the game terria

1 Like

I love those creations that have no clear resemblance. It puts users to use their creativity to figure out what it mean to them.

1 Like

I agree with you here i mean i love using my imagination though i usaly think about anime or video games insted of using my imagination

2 Likes

A post was merged into an existing topic: Post your new levels here!

# size - size of the shape (radius, side length)
def drawCircle(x, y, size):
    angle = 0
    hero.toggleFlowers(False)
    while angle <= Math.PI * 2:
        newX = x + (size * Math.cos(angle))
        newY = y + (size * Math.sin(angle))
        hero.moveXY(newX, newY)
        hero.toggleFlowers(True)
        angle += 0.2

def drawSquare(x, y, size):
    hero.toggleFlowers(False)
    cornerOffset = size / 2
    hero.moveXY(x - cornerOffset, y - cornerOffset)
    hero.toggleFlowers(True)
    hero.moveXY(x + cornerOffset, y - cornerOffset)
    hero.moveXY(x + cornerOffset, y + cornerOffset)
    hero.moveXY(x - cornerOffset, y + cornerOffset)
    hero.moveXY(x - cornerOffset, y - cornerOffset)


redX = {"x": 28, "y": 36}
whiteX = {"x": 44, "y": 36}

# Pick a color.
hero.setFlowerColor("random")
# Draw a size 10 circle at the redX.
drawCircle(28,36,10)
# Change the color!
hero.setFlowerColor("random")
# Draw a size 10 square at the whiteX.
drawSquare(44,36,10)
# Now experiment with drawing whatever you want!
drawCircle(32,23,15)
while True:
    feeblemindedpeasant = hero.findFriends()[0]
    
    if feeblemindedpeasant:
        hero.attack(feeblemindedpeasant)
        
    pet.trick()

2 Likes

Quick question - could you make a sliding bar for how much time you want to “complete” the level? I’m trying to write but I predict that time will run out before I am done. Is that possible at all, or could you make the time longer? :level_slider: :level_slider: :level_slider: :timer_clock: :timer_clock: :timer_clock:

1 Like

That’s a very good idea, it would definitely give you more flexibility with your design.
You could put the idea on github:


Or you could create your own unlimited time flower level, just by forking the original level and changing the level lifespan.
If you want more info on how to do that you can PM me.
Danny
2 Likes

Actually I might post some instructions on how to do that here:
If anyone wants to spend longer than the allotted 2 mins drawing their thing:

  • Go the the forest flower grove in the level editor.
  • Hit the top right button and select ‘fork’.
  • Go to the new level.
  • Go to systems
  • Go to existence
  • Go to config
  • Change lifespan from 120 to whatever you want. (I think there is some limit so don’t go crazy)
  • Play the level by tapping the top right play button

Danny

2 Likes

i just beat it here is what i draweda squareXD
my code:

def drawSquare(x, y, size): hero.toggleFlowers(False) cornerOffset = size / 2 hero.moveXY(x - cornerOffset, y - cornerOffset) hero.toggleFlowers(True) hero.moveXY(x + cornerOffset, y - cornerOffset) hero.moveXY(x + cornerOffset, y + cornerOffset) hero.moveXY(x - cornerOffset, y + cornerOffset) hero.moveXY(x - cornerOffset, y - cornerOffset) while True: drawSquare(80, 71, 100)
image

3 Likes

My pfp (exept purple, cuz there’s no green :rage:)

My code
hero.toggleFlowers(False)
hero.moveXY(123, 22)
hero.setFlowerColor("purple")
hero.toggleFlowers(True)
hero.moveXY(120, 35)
hero.moveXY(112, 44)
hero.moveXY(99, 47)
hero.moveXY(86, 24)
hero.moveXY(73, 47)
hero.moveXY(51, 43)
hero.moveXY(40, 34)
hero.moveXY(31, 22)
hero.moveXY(34, 21)
hero.moveXY(55, 41)
hero.moveXY(50, 30)
hero.moveXY(48, 21)
hero.toggleFlowers(False)
hero.moveXY(51, 45)
hero.toggleFlowers(True)
hero.moveXY(64, 62)
hero.toggleFlowers(False)
hero.moveXY(68, 79)
hero.toggleFlowers(True)
hero.moveXY(85, 83)
hero.moveXY(103, 77)
hero.moveXY(107, 70)
hero.moveXY(81, 74)
hero.moveXY(69, 80)
hero.setFlowerColor("yellow")
hero.moveXY(59, 76)
hero.moveXY(63, 74)
hero.moveXY(54, 66)
hero.moveXY(64, 64)
hero.moveXY(71, 55)
hero.moveXY(78, 63)
hero.moveXY(88, 65)
hero.moveXY(100, 68)
hero.moveXY(101, 61)
hero.moveXY(107, 71)
hero.setFlowerColor("pink")
hero.moveXY(111, 72)
hero.moveXY(103, 61)
hero.moveXY(99, 50)
hero.toggleFlowers(False)
hero.moveXY(91, 52)
hero.toggleFlowers(True)
hero.moveXY(86, 45)
hero.moveXY(80, 50)
hero.setFlowerColor("white")
hero.moveXY(90, 52)
hero.setFlowerColor("blue")
hero.toggleFlowers(False)
hero.moveXY(95, 61)
hero.toggleFlowers(True)
hero.moveXY(89, 66)
hero.moveXY(88, 61)
hero.toggleFlowers(False)
hero.moveXY(83, 60)
hero.toggleFlowers(True)
hero.moveXY(80, 63)
hero.moveXY(77, 59)
hero.toggleFlowers(False)
hero.moveXY(103, 61)
hero.toggleFlowers(True)
hero.setFlowerColor("yellow")
hero.moveXY(104, 48)
hero.moveXY(100, 54)
hero.toggleFlowers(False)
hero.setFlowerColor("pink")
hero.moveXY(73, 48)
hero.toggleFlowers(True)
hero.moveXY(69, 57)
hero.setFlowerColor("yellow")
hero.moveXY(72, 68)
hero.moveXY(80, 71)
hero.toggleFlowers(False)
hero.moveXY(61, 66)
hero.toggleFlowers(True)
hero.moveXY(70, 75)
hero.toggleFlowers(False)
hero.moveXY(30, 90)

link flower grove

3 Likes

Don’t post correct code and also don’t revive dead topics.

Plus this topic is still pinned, so i think it’s fine.

@Deadpool198 or @Chaboi_3000 this is fine, right?

No, as long as the post is related its fine, and this is a pretty simple level so unless CoCoCharlie has copywright and doesen’t want people coying his code I think its fine.

1 Like

lol no copywrite @Eric_Tang

1 Like

for that you need the governments permission read the 1 amendment to the constitution.

Uh, bruh.
20000000000000

Well I don’t live in america anyway we are getting off topic.

2 Likes