In Chain of command, my hero doesn’t move to the coordinates I am specifying in the code, but lower:
The lower red cross is at (30,15), so:
# Move to the X in the camp.
hero.moveXY(30, 33)
# Then return to the X outside the camp.
hero.moveXY(30, 15)
However, for some reason, hero keeps standing well below y == 15, it’s more like y == 12!
As a result, he’s slow to get out of the way of wizard’s flame attack and gets hit each time > dies before the last wave of enemies.
He behaves the same (stands in the same point) if I use y == 12, but stand above the cross if I use y == 18 !
Please don’t answer with “use a faster hero/faster boots”. The problem shouldn’t be his speed, but that he’s standing in the wrong place.
Nothing wrong with moveXY. Passed with your code perfectly with Tharin and speed of ring. Change the hero, tweak a little bit the coordinates and it will work.
Any idea why this hero won’t stand on the coordinates I specified? After all, the instructions do say:“return to the X outside the camp” - coordinates: (30,15)
Also:
The points are right . See https://codecombat.com/editor/level/chain-of-command
In some terrains there is some slipping. I don’t have an clear understanding how much this slipping is and a definitive algorithm to fight it.
but in you case a possible solution is:
hero.moveXY(30, 30);
hero.moveXY(30, 33);
// Then return to the X outside the camp.
hero.moveXY(30, 18);
hero.moveXY(30, 15);