I have been stuck on this level for a long time. I tried everything, and I even restarted the level. My code is correct and I have finished the goals, but I will not say finished or let me beat the boss.
# Now you can create a custom goal for your game
# using the game.addManualGoal(description) method!
# Spawn a few scouts, a boss, and a maze.
game.spawnMaze(5)
game.spawnXY("scout", 60, 58)
game.spawnXY("scout", 28, 29)
game.spawnXY("scout", 61, 24)
ogref = game.spawnXY("ogre-f", 60, 12)
# Spawn and configure the hero.
hero = game.spawnPlayerXY("sorcerer", 12, 56)
hero.maxHealth = 550
hero.maxSpeed = 10
hero.attackDamage = 25
# Spawn a munchkin generator.
generator = game.spawnXY("generator", 41, 13)
generator.spawnDelay = 5
generator.spawnType = "munchkin"
# Survive goal.
game.addSurviveGoal()
game.spawnXY("potion-medium", 28, 12)
# addManualGoal adds an incomplete goal with a description
# The description will be shown to players.
# NOTE that we save it in a variable called scoutGoal
scoutGoal = game.addManualGoal("Defeat all scouts")
# Use addManualGoal to add a goal to defeat the boss
# Save it in a variable called bossGoal
bossGoal=game.addManualGoal("Defeat the big boss")
# Enemy Behavior
def onSpawn(event):
unit = event.target
while True:
enemy = unit.findNearestEnemy()
if enemy:
unit.attack(enemy)
game.setActionFor("scout", "spawn", onSpawn)
game.setActionFor("ogre", "spawn", onSpawn)
# Count how many scouts are defeated.
scoutsDefeated = 0
# Update our manual goals whenever an enemy is defeated.
# This is an example of an algorithm using if-statements.
def onDefeat(event):
unit = event.target
if unit.type == "scout":
scoutsDefeated += 1
hero.say("Scout down!")
if scoutsDefeated >= 3:
# Use setGoalState to mark scoutGoal complete.
game.setGoalState(scoutGoal, True)
hero.say("All Scouts down!")
if unit.type == "ogre":
# Use game.setGoalState to mark bossGoal complete.
# Don't forget about the second parameter.
if ogresDefeat >= 1:
game.setGoalState(bossGoal, True)
hero.say("Defeated the big boss!")
# Assign the onDefeat handler to the ogres" "defeat"
# NOTE that munchkins don't count toward success!
game.setActionFor("scout", "defeat", onDefeat)
game.setActionFor("ogre", "defeat", onDefeat)