Yeah, yeah, yeah. I love mazes and fire traps But don’t worry that level is not so hard. Of course. if you understand of jumping mechanic.
Feel free to ask any question. I’m waiting for your feedbacks. And cheats, but for that level, it’s not so strict as for “Broken circles”, so if you’ll find how to solve it without jumping, please, share with me (I’m curious).
My work life and personal life are somewhat complicated at the moment, though. I’ll probably explore more exploits if I’m still alive by the weekend, hahah.
I submitted a static answer many times and passed. Is this an “exploit” ?
Which ever map you start with, if someone just creates a path to jump through they can submit it until the map repeats and complete the level.
perhaps adding code text like:
var minefield = hero.findHazards();
//Create a 2d array of mines using minefield
might encourage more students to try to create a 2d array and then find a safe path through instead of just the brute force method.
Though depending on where they are in the game, I don’t remember when it was a requirement to have/use glasses with .findHazards() or .isPathClear(). If they don’t have access to the .findHazards() method yet just having the comment and a GUI finger pointing that they should “add code here” might be enough.
Yeah. It’s the same for “maze” levels usually. Of course, I can increase the number of maps, but it doesn’t close the problem. If somebody wants to cheat that way (hard-coding) – it’s their decision. For me, it’s like to play a quest with by walkthrough.
There are 4 (or 3) maps, so it’s possible to get the same.
Wanted to test my shortcut-code with other map, but I always get the same
Is there a bug?
So I used other player’s sessions to check my code.
BTW: Thanks for level! That last puzzles are my favs! ( golden choice, prime pathing, guess the number)