In this topic you can talk about the Supercharged Clash arena and report bugs.
Collectors are able to pick up the item they just dropped off while it goes from the collector to the spawn point since it doesn’t have an item during the time it’s dropping off, resulting in the drop counting twice.
It picks up the item at 6.3 seconds, and then is able to bring it, pick it again, and then the bring finishes.
Eventually it leads to batteries mass duplicating around the spawn point.
I can’t seem to get the findNearest to work. Is there an error with my code, or is this something different?
When there are bugs, ask @Venneth.
Should be fixed,
thanks!
This should also be fixed, thanks!
is there shaman’s stat index?
Added the shaman stats in the intro pages of the hints
is there a max limit of collectors?
Yeah, 4 collectors maximum
How do you use the push method for arrays in javaScript?
I used this code:
var words = {};
words.push("word");
Then, an error message appeared, saying this:
Is this a bug, or am I doing something wrong @Venneth?
{}
in javascript is an empty object
datatype, to create an empty array, use square brackets []
instead
Thank you for your quick response.
How do you take things out of an array? The opposite of the push
method.
you should see here(javascript-Array).
also, as a computer programmer, if you run into a problem, why not use a search engine first?
does heal ball effect the collectors
Why is the amount of energy different even if I’m collecting the same number the enemy collects and there is just the same number of collectors spawned? Also, what does that number mean that is showing as 12 to me and 14 to the enemy?
Welcome to the discourse, @Kim_Hakjin! Please check out the rules if you haven’t yet here:
The items increase in value over time if not collected
it’s at just beginning of it