Visuals for the next level don't load


#1

When I complete a level a dialog appears that has a button to move to the next level, but it doesn’t seem to work for me. Is anyone else seeing anything like this? The URL in my browser’s address bar changes when I click the button, and if I wait long enough I start to hear the audio for the new level, but the game window remains grey and the code from the completed level stays on the screen. I’m using Chrome (version 32.0.1700.77).


#2

Sorry for any missing information (just so excited about helping out however I can)! But I just tried it again and capture the logs for it this time. I’m seeing a log for the “chat” window get destroyed (I can only guess that’s the end-level dialog) and then it throws this error: Uncaught TypeError: Cannot call method 'postMessage' of null. And then it moves on to load the next level, but this time it looks like it couldn’t find the audio files.

Full log printout after the end-level dialog appears:

DESTROY CHAT rescue-mission app.js:2308
Uncaught TypeError: Cannot call method ‘postMessage’ of null app.js:101
Posted 1 error to errorception.com 51a79585ee207206390002a2.js:1
Building: Dungeon Wall Object {async: true} app.js:158
Building: Dungeon Floor Object {async: true} app.js:158
Building: Mushroom Object {async: true} app.js:158
Building: Tharin
Object {colorConfig: Object, async: true}
app.js:158
Building: Ogre M
Object {colorConfig: Object, async: true}
app.js:158
Building: Ogre Munchkin M Object {resolutionFactor: 4, async: true} app.js:158
Building: Goal Trigger Object {resolutionFactor: 4, async: true} app.js:158
Building: Peasant Object {resolutionFactor: 4, async: true} app.js:158
Building: House 1 Object {resolutionFactor: 4, async: true} app.js:158
Building: House 2 Object {resolutionFactor: 4, async: true} app.js:158
Building: Well Object {resolutionFactor: 4, async: true} app.js:158
Building: Shrub 2 Object {resolutionFactor: 4, async: true} app.js:158
Building: Shrub 1 Object {resolutionFactor: 4, async: true} app.js:158
Building: Tree 1 Object {resolutionFactor: 4, async: true} app.js:158
Building: Grass Object {resolutionFactor: 4, async: true} app.js:158
Building: Anya Object {resolutionFactor: 4, async: true} app.js:158
Building: Wizard
Object {resolutionFactor: 4, async: true, colorConfig: Object}
app.js:158
Building: Highlight Object {resolutionFactor: 4, async: true} app.js:158
Building: Selection Object {resolutionFactor: 4, async: true} app.js:158
Building: Target Object {resolutionFactor: 4, async: true} app.js:158
Building: Repair Object {resolutionFactor: 4, async: true} app.js:158
GET http://codecombat.com/file/db/thang.type/529e40856febb9ca7e000004/sword_attack_1.mp3 404 (Not Found) vendor.js:1886
|Perkele’s Cheryl| The world ended in lost on frame 218 app.js:106
|Perkele’s Cheryl| raycasts: 116 app.js:106
Deserialization: 32ms (0.145ms per frame). 1 batches. app.js:1062
First changed frame is 0 with hash 1196435762 compared to undefined app.js:1064
SCRIPT: Skipping note group ‘undefined’ app.js:288
SCRIPT: Skipping note group ‘Tharin: Taste my blade!’ app.js:288
SCRIPT: Skipping note group ‘Trogdor: Needs ketchup.’ app.js:288
SCRIPT: Skipping note group ‘Tharin: Ow’ app.js:288
SCRIPT: Skipping note group ‘Click the timeline’ app.js:288
SCRIPT: Skipping note group ‘Wizards control time’ app.js:288
SCRIPT: Skipping note group ‘Tharin needs mushroom’ app.js:288
SCRIPT: Skipping note group ‘Tharin Highlight’ app.js:288
SCRIPT: Skipping note group ‘undefined’ app.js:288
SCRIPT: Skipping note group ‘Congrats’ app.js:288
SCRIPT: Skipping note group ‘Outta Here’ app.js:288
SCRIPT: Skipping note group ‘Deserter!’ app.js:288
SCRIPT: Skipping note group ‘undefined’ app.js:288
SCRIPT: Skipping note group ‘Start playback’ app.js:288
SCRIPT: Skipping note group ‘Pre-conflict’ app.js:288
SCRIPT: Skipping note group ‘Tharin Attacks’ app.js:288
SCRIPT: Skipping note group ‘Trogdor Dies’ app.js:288
SCRIPT: Skipping note group ‘Ending Highlight’ app.js:288
SCRIPT: Skipping note group ‘Victory!’ app.js:288
show vict Object {showModal: false} app.js:2598
|Enlil’s Pam| The world ended in lost on frame 378 app.js:106
|Enlil’s Pam| raycasts: 152 app.js:106
Deserialization: 51ms (0.135ms per frame). 1 batches. app.js:1062
First changed frame is 1 with hash 1196435764.2543888 compared to 1196435764.2721665 app.js:1064
GET http://codecombat.com/file/db/thang.type/529e40856febb9ca7e000004/sword_attack_1.mp3 404 (Not Found) vendor.js:1886


#3

Hi Kenny, I think I’ve fixed this one. Are you still seeing the same problem?


#4

Nope, not anymore :slight_smile:


#5

I had the same issue and hadn’t taken time to report it yet. Happy to confirm that it’s fixed for me too!