When I go to levels like Sacred Statue (when the level is greater than 9), in" Submit" the level stops loading, and the system writes that an infinite loop is detected in my code, although I am 99% sure that it is not there. In General, in some levels, this kind of cycles simply do not exist.
Look:
@Deadpool198 touched on this in another topic. While it’s pretty much just a guess (I’m guessing), it’s a darn good one:
[paraphrased]…“when you get to the higher levels, there are just too many objects for the game engine to handle, so it effectively times out.”
This makes very good sense to me. If you’d like to help prove/disprove the idea and are willing, PM your code (do NOT post it here please) so that someone else can see if they get the same issue.
I’m using a high end (workstation class) PC, but I still seem to run in to this on occasion…it was mentioned that maybe trying on a ‘better’ PC would make a difference…we’re still pretty unsure about this one though.