[Adventurer] Mined Gems


#1

Another circle-point level by @Bryukh. This is a mastery-style level, so be sure to check out the previous levels: Clumsy Circle Demo, Safe Spot Usage

And now onto the main course: Mined Gems

Post any comments here.


#2

Hmmm, apparently there is a chest of gems at position (-7,42). My infinite glasses are picking it up and running to it since it is definitely outside the circle.

Once I accounted for that, code worked fine.

Nice chain of levels @Bruykh!


#3

Hm, It should be limited. Maybe it’s a problem with the first frame :frowning:

As the loading tip said :wink:


#4

Updated and fixed. Thanks! I mistyped and that was a reason.


#5

imho
secret is too hard and not obvious
I am awaiting something like teleportation to the new map at entrances


#6

Yep, that’s why they are secrets. Of course it’s not too hard to find them if you know how.


#7

Speed ring issue: if an outer gem is close to some wall or tree, the hero bounces, and on his way back to the center he walks onto an exploding gem…


#8

Could you give more information? I’m not sure that is a “speed ring” issue because positions of gems are speed-independent. Also, if you use “move-to-gem -> move-to-centre” then inertia doesn’t affect.


#9

I can’t reproduce the error, but the issue was with the inertia: when the hero reached the gem, he bounced off of a nearby tree, and didn’t go back the same way --> kaboom!


#10

@Bryukh I have the same problem as ant .


#11

first it starts out like this:

image

then,

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look closey to the two gems beside the gem that senick is going to get!

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and…

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safely collected!

image

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!!! :confused: ??


#12

Is that the mimic pet?


#13

mimic pet is not good on this level LOL ROFL
yay i got regular


#14

really?
:grimacing: I did not think of that!